resolve gesture competition in non-native touch modes

This commit is contained in:
True Zhuanjia committed 2024-06-18 02:12:35 +08:00
1 parent c3d44647f9
commit c3c7e670fc
5 files changed
+27 -7

No files matched your search

+16 -3
View File
@@ -10,8 +10,11 @@
#import <UIKit/UIGestureRecognizerSubclass.h>
#import "CustomTapGestureRecognizer.h"
// The most accurate & reliable tap gesture recognizer of iOS with almost 100% recoginition rate, instances of different numberOfTouchesRequired barely compete with each other. UITapGestureRecognizer of Apple API is just intractable.
// Known issue: not reliable in absolute touch mode, since it competes with 2 finger zoom-in & out gestures from original moonlight
// The most accurate & reliable tap gesture recognizer of iOS:
// - almost 100% recoginition rate. UITapGestureRecognizer of Apple API is just intractable.
// - instances of different numberOfTouchesRequired barely compete with each other, even when immediateTriggering is set to false.
// - set property immediateTriggering = true, ensures no competition with gestures of less fingers in non-native touch mode.
@implementation CustomTapGestureRecognizer
static CGFloat screenHeightInPoints;
@@ -20,6 +23,10 @@ static CGFloat screenHeightInPoints;
self = [super initWithTarget:target action:action];
screenHeightInPoints = CGRectGetHeight([[UIScreen mainScreen] bounds]);
lowestTouchPointYCoord = 0.0;
_numberOfTouchesRequired = 3;
_immediateTriggering = false;
_tapDownTimeThreshold = 0.3;
_gestureCaptured = false;
return self;
}
@@ -32,6 +39,11 @@ static CGFloat screenHeightInPoints;
if(lowestTouchPointYCoord < [touch locationInView:self.view].y) lowestTouchPointYCoord = [touch locationInView:self.view].y;
}
_lowestTouchPointHeight = screenHeightInPoints - lowestTouchPointYCoord;
if(_immediateTriggering){
lowestTouchPointYCoord = 0.0; //reset for next recoginition
self.state = UIGestureRecognizerStateRecognized;
return;
}
self.state = UIGestureRecognizerStatePossible;
}
if ([[event allTouches] count] > _numberOfTouchesRequired) {
@@ -42,7 +54,8 @@ static CGFloat screenHeightInPoints;
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// [super touchesEnded:touches withEvent:event];
if ([[event allTouches] count] > _numberOfTouchesRequired) {
if(_immediateTriggering) return;
if([[event allTouches] count] > _numberOfTouchesRequired) {
_gestureCaptured = false;
self.state = UIGestureRecognizerStateFailed;
} else if(_gestureCaptured && [[event allTouches] count] == [touches count]){