refactor: adopt UIScene lifecycle
feat: add initial support for pip feat: add setting toggle for pip fix: let os handle invokation of pip which is more reliable fix: UIScene compatibility with airplay fix: black screen on external display when on app view and streaming fix: incorrect window size when launched directly on external display fix: wrong resolution shown in settings when in stream session Enable gamemode flag for iOS18+ Explicitly enters pip mode when in background
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@@ -26,6 +26,7 @@
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<attribute name="bitrate" attributeType="Integer 32" defaultValueString="10000" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="btMouseSupport" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="enableHdr" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="enablePIP" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="enableYUV444" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="externalDisplayMode" optional="YES" attributeType="Integer 16" defaultValueString="1" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="framerate" attributeType="Integer 32" defaultValueString="60" usesScalarValueType="NO" syncable="YES"/>
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