refactor: adopt UIScene lifecycle
feat: add initial support for pip feat: add setting toggle for pip fix: let os handle invokation of pip which is more reliable fix: UIScene compatibility with airplay fix: black screen on external display when on app view and streaming fix: incorrect window size when launched directly on external display fix: wrong resolution shown in settings when in stream session Enable gamemode flag for iOS18+ Explicitly enters pip mode when in background
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@@ -2,6 +2,8 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>GCSupportsGameMode</key>
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<true/>
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<key>CADisableMinimumFrameDuration</key>
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<true/>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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@@ -66,11 +68,36 @@
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<string>Moonlight uses the device Gyro and Acceleration data to emulate motion controls when streaming.</string>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleExternalDisplay</key>
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<array>
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<dict>
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<key>UISceneDelegateClassName</key>
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<string>SceneDelegate</string>
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<key>UISceneConfigurationName</key>
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<string>External Display Configuration</string>
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</dict>
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</array>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>SceneDelegate</string>
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</dict>
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</array>
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</dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<true/>
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</dict>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UIBackgroundModes</key>
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<array>
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<string>audio</string>
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</array>
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<key>UILaunchStoryboardName</key>
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<string>Launch Screen</string>
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<key>UIMainStoryboardFile</key>
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