Merge commit '6879bf63791c3422fd88095237bee508524b6959' into frameInterpolation
# Conflicts: # VoidLink/Localization/Localizable.xcstrings # VoidLink/Stream/VideoDecoderRenderer.m
This commit is contained in:
commit
b0fd0222df
13 files changed
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@@ -5090,6 +5090,29 @@
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}
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}
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},
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"Apply" : {
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"extractionState" : "stale",
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"localizations" : {
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "应用"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "套用"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "套用"
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}
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}
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}
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},
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"Arrow direction pad" : {
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"extractionState" : "manual",
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"localizations" : {
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@@ -8208,6 +8231,29 @@
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}
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}
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},
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"Enable Metal Renderer?" : {
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"extractionState" : "stale",
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"localizations" : {
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "启用 Metal 渲染?"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "啟用 Metal 渲染?"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "啟用 Metal 渲染?"
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}
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}
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}
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},
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"enableOswForNativeTouchSwitchTip" : {
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"extractionState" : "manual",
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"localizations" : {
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@@ -10923,6 +10969,98 @@
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}
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}
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},
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"Interpolation failed for an unknown reason." : {
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"extractionState" : "manual",
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"localizations" : {
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "未知原因导致的插帧失败"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "未知原因導致插幀失敗"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "未知原因導致插幀失敗"
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}
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}
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}
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},
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"Interpolation overhead is too high. Falling back to normal mode." : {
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"extractionState" : "manual",
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"localizations" : {
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插帧性能开销过大,回退普通模式"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插幀效能開銷過大,回退至一般模式"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插幀效能開銷過大,回退至一般模式"
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}
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}
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}
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},
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"Interpolator error:" : {
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"extractionState" : "manual",
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"localizations" : {
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插帧器错误:"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插幀器錯誤:"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插幀器錯誤:"
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}
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}
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}
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},
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"Interpolator started." : {
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"extractionState" : "manual",
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"localizations" : {
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插帧器已启动。"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插幀器已啟動。"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "插幀器已啟動。"
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}
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}
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}
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},
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"Interval of Multi-Touch Move Events: %d μs" : {
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"extractionState" : "manual",
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"localizations" : {
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@@ -12233,25 +12371,25 @@
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"en" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\nHold up! \n\n- Standard render has better performance on most devices now.\n\n- Changing the rendering mode requires restarting the application to ensure a clean start.\n\n- Metal rendering is an experimental feature that may cause performance degradation on some devices.\n\n- Metal render currently is unable to handle HDR content correctly on most devices.\n\n- Metal rendering mode does not support PiP.\n\n- Tapping “Quit Now” means I acknowledge the above information."
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"value" : "\nHold up! \n\n- Standard render has better performance on most devices now.\n\n- The change takes effect the next time you start a stream. No app restart is needed.\n\n- Metal rendering is an experimental feature that may cause performance degradation on some devices.\n\n- Metal render currently is unable to handle HDR content correctly on most devices.\n\n- Metal rendering mode does not support PiP.\n\n- Tapping “Apply” means I acknowledge the above information."
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}
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},
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\n等等!\n\n- 标准渲染模式目前在大多数设备上具有更好的性能。\n\n- 切换渲染模式需要重启应用程序,以确保一次干净的启动。\n\n- Metal 渲染是一项实验性功能,在某些设备上可能会导致性能下降。\n\n- Metal 渲染模式下不支持画中画。\n\n- 目前 Metal 渲染器在大多数设备上无法正确处理 HDR 内容。\n\n点击“立即退出”表示我已知晓并认可以上信息。"
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"value" : "\n等等!\n\n- 标准渲染模式目前在大多数设备上具有更好的性能。\n\n- 渲染模式的更改将在下次开始串流时生效,无需重启应用程序。\n\n- Metal 渲染是一项实验性功能,在某些设备上可能会导致性能下降。\n\n- Metal 渲染模式下不支持画中画。\n\n- 目前 Metal 渲染器在大多数设备上无法正确处理 HDR 内容。\n\n点击“应用”表示我已知晓并认可以上信息。"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\n等等!\n\n- 目前在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式需要重新启动应用程式,以确保干净的启动流程。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。\n\n点选「立即结束」表示我已了解并同意上述说明。"
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"value" : "\n等等!\n\n- 目前在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式将在下次开始串流时生效,无需重新启动应用程式。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。\n\n点选「套用」表示我已了解并同意上述说明。"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\n等等!\n\n- 目前在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式需要重新启动应用程式,以确保干净的启动流程。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。\n\n点选「立即结束」表示我已了解并同意上述说明。"
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"value" : "\n等等!\n\n- 目前在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式将在下次开始串流时生效,无需重新启动应用程式。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。\n\n点选「套用」表示我已了解并同意上述说明。"
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}
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}
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}
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@@ -15659,25 +15797,25 @@
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"en" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "- Standard render has better performance on most devices now.\n\n- Changing the rendering mode requires restarting the application to ensure a clean start.\n\n- Metal rendering is an experimental feature that may cause performance degradation on some devices.\n\n- Metal render currently is unable to handle HDR content correctly on most devices.\n\n- Metal rendering mode does not support PiP."
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"value" : "- Standard render has better performance on most devices now.\n\n- Changing the rendering mode takes effect the next time you start a stream.\n\n- Metal rendering is an experimental feature that may cause performance degradation on some devices.\n\n- Metal render currently is unable to handle HDR content correctly on most devices.\n\n- Metal rendering mode does not support PiP."
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}
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},
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "- 目前, 标准渲染模式在大多数设备上具有更好的性能。\n\n- 切换渲染模式需要重启应用程序,以确保一次干净的启动。\n\n- Metal 渲染是一项实验性功能,在某些设备上可能会导致性能下降。\n\n- Metal 渲染模式下不支持画中画。\n\n- 目前 Metal 渲染器在大多数设备上无法正确处理 HDR 内容。\n"
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"value" : "- 目前, 标准渲染模式在大多数设备上具有更好的性能。\n\n- 渲染模式的更改将在下次开始串流时生效。\n\n- Metal 渲染是一项实验性功能,在某些设备上可能会导致性能下降。\n\n- Metal 渲染模式下不支持画中画。\n\n- 目前 Metal 渲染器在大多数设备上无法正确处理 HDR 内容。"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "- 目前,在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式需要重新启动应用程式,以确保干净的启动流程。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。"
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"value" : "- 目前,在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式将在下次开始串流时生效。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "- 目前,在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式需要重新启动应用程式,以确保干净的启动流程。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。"
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"value" : "- 目前,在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式将在下次开始串流时生效。\n\n- Metal 渲染为实验性功能,可能在某些装置上造成效能下降。\n\n- Metal 渲染模式下不支援画中画。\n\n- Metal 渲染器目前在大多数装置上无法正确处理 HDR 内容。"
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}
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}
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}
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@@ -17613,25 +17751,25 @@
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"en" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\n- Standard render has better performance on most devices now.\n\n- Changing the rendering mode requires restarting the application to ensure a clean start."
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"value" : "\n- Standard render has better performance on most devices now.\n\n- The change takes effect the next time you start a stream."
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}
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},
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\n- 标准渲染模式目前在大多数设备上具有更好的性能。\n\n- 更改渲染模式需要重启应用以确保干净启动。您是否要立即退出应用?"
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"value" : "\n- 目前, 标准渲染模式在大多数设备上具有更好的性能。\n\n- 渲染模式的更改将在下次开始串流时生效。"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\n- 目前在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 更改渲染模式需要重新啟動應用程式以確保乾淨啟動。您是否要立即退出應用程式?"
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"value" : "\n- 目前,在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式将在下次开始串流时生效。"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "\n- 目前在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 更改渲染模式需要重新啟動應用程式以確保乾淨啟動。您是否要立即退出應用程式?"
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||||
"value" : "\n- 目前,在大多数装置上,標準渲染模式具有较佳的效能。\n\n- 变更渲染模式将在下次开始串流时生效。"
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}
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||||
}
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||||
}
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