implements custom on screen keyboard button
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@@ -16,6 +16,7 @@
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#import "CustomTapGestureRecognizer.h"
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#import "LocalizationHelper.h"
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#import "Moonlight-Swift.h"
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#import "OSCProfilesManager.h"
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#include <sys/socket.h>
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#include <netinet/in.h>
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@@ -155,7 +156,7 @@
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[_streamView setupStreamView:_controllerSupport interactionDelegate:self config:self.streamConfig]; //reinitiate setupStreamView process.
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[self->_streamView reloadOnScreenControlsRealtimeWith:(ControllerSupport*)_controllerSupport
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andConfig:(StreamConfiguration*)_streamConfig]; //reload OSC here.
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[self->_streamView reloadOnScreenKeyboardButtons]; //reload keyboard buttons here. the keyboard button view will be added to the streamframe view instead streamview, the highest layer, which saves a lot of reengineering
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//reconfig statsOverlay
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self->_statsUpdateTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f
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target:self
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@@ -169,10 +170,12 @@
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- (void)viewDidAppear:(BOOL)animated
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{
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[super viewDidAppear:animated];
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//[self layoutOnScreenKeyboardButtons];
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// onscreen keyView test
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/*
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@@ -188,9 +191,9 @@
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CGFloat yOffset = 550;
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CGFloat spacing = 10.0;
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[keyView setKeyLocationWithXOffset:500 yOffset:(CGFloat)550];
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[keyView setKeyLocationWithXOffset:500 yOffset:(CGFloat)550]; */
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*/
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@@ -346,6 +349,7 @@
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- (void)layoutOSC{
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[self->_streamView disableOnScreenControls];
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[self->_streamView clearOnScreenKeyboardButtons]; // clear all onScreenKeyboardButtons before entering edit mode
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[self presentViewController:_layoutOnScreenControlsVC animated:YES completion:nil];
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}
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@@ -355,6 +359,7 @@
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[self->_streamView reloadOnScreenControlsWith:(ControllerSupport*)_controllerSupport
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andConfig:(StreamConfiguration*)_streamConfig];
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[self->_streamView showOnScreenControls];
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[self->_streamView reloadOnScreenKeyboardButtons]; //update keyboard buttons here
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}
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