implements custom on screen keyboard button

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True Zhuanjia committed 2024-08-18 23:29:00 +08:00
1 parent a1a7047370
commit ab3c551357
11 files changed
+240 -529

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@@ -200,6 +200,50 @@ static NSMutableDictionary *onScreenKeyViewsDict;
- (bool) updateSelectedProfile:(NSMutableArray *) oscButtonLayers {
NSMutableArray* buttonStatesEncoded = [self convertOnscreenButtonsToButtonStates:oscButtonLayers];
if([self getIndexOfSelectedProfile]==0) return false;
OSCProfile *newProfile = [[OSCProfile alloc] initWithName:[self getSelectedProfile].name
buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
NSMutableArray *profiles = [self getAllProfiles];
for (OSCProfile *profile in profiles) {
profile.isSelected = NO;
}
[self replaceProfile:[self getSelectedProfile] withProfile:newProfile];
return true;
}
- (void) saveProfileWithName:(NSString*)name andButtonLayers:(NSMutableArray *)oscButtonLayers {
NSMutableArray* buttonStatesEncoded = [self convertOnscreenButtonsToButtonStates:oscButtonLayers];
OSCProfile *newProfile = [[OSCProfile alloc] initWithName:name
buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
NSMutableArray *profiles = [self getAllProfiles];
for (OSCProfile *profile in profiles) {
profile.isSelected = NO;
}
if ([self profileNameAlreadyExist:name]) { // if a saved profile with the same 'name' already exists in persistent storage then overwrite it and save the change to persistent storage
[self replaceProfile:[self OSCProfileWithName:name] withProfile:newProfile];
}
else { // otherwise encode then add the new profile to the end of the OSCProfiles array
NSData *newProfileEncoded = [NSKeyedArchiver archivedDataWithRootObject:newProfile requiringSecureCoding:YES error:nil];
NSMutableArray *profilesEncoded = [self encodedProfilesFromArray:profiles];
[profilesEncoded addObject:newProfileEncoded];
/* Encode the 'profilesEncoded' array itself, NOT the objects in the 'profilesEncoded' array, all of which are already encoded by this point */
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:profilesEncoded requiringSecureCoding:YES error:nil];
[[NSUserDefaults standardUserDefaults] setObject:data forKey:@"OSCProfiles"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
}
- (NSMutableArray* ) convertOnscreenButtonsToButtonStates:(NSMutableArray *) oscButtonLayers {
/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
/*
NSSet *validPositionButtonNames = [NSSet setWithObjects:
@@ -223,102 +267,24 @@ static NSMutableDictionary *onScreenKeyViewsDict;
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:oscButtonLayer.name buttonType:GameControllerButton andPosition:oscButtonLayer.position];
// add hidden attr here
buttonState.isHidden = oscButtonLayer.isHidden;
/* //-------------------------------------
NSLog(@"buttonName to be saved: %@", buttonState.name);
if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
else buttonState.hasValidPosition = false;
//------------------------------------- */
NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
[buttonStatesEncoded addObject: buttonStateEncoded];
}
// save keyboard button as buttonstate
// save keyboard button as buttonstate, this is for the new onscreen keyboard buttons:
[onScreenKeyViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class.
OnScreenKeyView *keyView = value;
OnScreenKeyboardButtonView *keyView = value;
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:keyView.keyString buttonType:KeyboardButton andPosition:keyView.frame.origin];
buttonState.alias = keyView.keyLabel;
buttonState.timestamp = keyView.timestamp;
NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
[buttonStatesEncoded addObject: buttonStateEncoded];
}];
if([self getIndexOfSelectedProfile]==0) return false;
OSCProfile *newProfile = [[OSCProfile alloc] initWithName:[self getSelectedProfile].name
buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
NSMutableArray *profiles = [self getAllProfiles];
for (OSCProfile *profile in profiles) {
profile.isSelected = NO;
}
[self replaceProfile:[self getSelectedProfile] withProfile:newProfile];
return true;
return buttonStatesEncoded;
}
- (void) saveProfileWithName:(NSString*)name andButtonLayers:(NSMutableArray *)buttonLayers {
/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
/*
NSSet *validPositionButtonNames = [NSSet setWithObjects:
@"l2Button",
@"l1Button",
@"dPad",
@"selectButton",
@"leftStickBackground",
@"rightStickBackground",
@"r2Button",
@"r1Button",
@"aButton",
@"bButton",
@"xButton",
@"yButton",
@"startButton",
nil]; */
NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
for (CALayer *buttonLayer in buttonLayers) {
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name buttonType:GameControllerButton andPosition:buttonLayer.position];
// add hidden attr here
buttonState.isHidden = buttonLayer.isHidden;
/* //-------------------------------------
NSLog(@"buttonName to be saved: %@", buttonState.name);
if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
else buttonState.hasValidPosition = false;
//------------------------------------- */
NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
[buttonStatesEncoded addObject: buttonStateEncoded];
}
OSCProfile *newProfile = [[OSCProfile alloc] initWithName:name
buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
NSMutableArray *profiles = [self getAllProfiles];
for (OSCProfile *profile in profiles) {
profile.isSelected = NO;
}
if ([self profileNameAlreadyExist:name]) { // if a saved profile with the same 'name' already exists in persistent storage then overwrite it and save the change to persistent storage
[self replaceProfile:[self OSCProfileWithName:name] withProfile:newProfile];
}
else { // otherwise encode then add the new profile to the end of the OSCProfiles array
NSData *newProfileEncoded = [NSKeyedArchiver archivedDataWithRootObject:newProfile requiringSecureCoding:YES error:nil];
NSMutableArray *profilesEncoded = [self encodedProfilesFromArray:profiles];
[profilesEncoded addObject:newProfileEncoded];
/* Encode the 'profilesEncoded' array itself, NOT the objects in the 'profilesEncoded' array, all of which are already encoded by this point */
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:profilesEncoded requiringSecureCoding:YES error:nil];
[[NSUserDefaults standardUserDefaults] setObject:data forKey:@"OSCProfiles"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
}
#pragma mark - Queries
- (BOOL) profileNameAlreadyExist:(NSString*)name {