implements custom on screen keyboard button
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@@ -200,6 +200,50 @@ static NSMutableDictionary *onScreenKeyViewsDict;
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- (bool) updateSelectedProfile:(NSMutableArray *) oscButtonLayers {
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NSMutableArray* buttonStatesEncoded = [self convertOnscreenButtonsToButtonStates:oscButtonLayers];
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if([self getIndexOfSelectedProfile]==0) return false;
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OSCProfile *newProfile = [[OSCProfile alloc] initWithName:[self getSelectedProfile].name
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buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
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/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
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NSMutableArray *profiles = [self getAllProfiles];
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for (OSCProfile *profile in profiles) {
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profile.isSelected = NO;
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}
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[self replaceProfile:[self getSelectedProfile] withProfile:newProfile];
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return true;
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}
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- (void) saveProfileWithName:(NSString*)name andButtonLayers:(NSMutableArray *)oscButtonLayers {
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NSMutableArray* buttonStatesEncoded = [self convertOnscreenButtonsToButtonStates:oscButtonLayers];
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OSCProfile *newProfile = [[OSCProfile alloc] initWithName:name
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buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
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/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
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NSMutableArray *profiles = [self getAllProfiles];
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for (OSCProfile *profile in profiles) {
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profile.isSelected = NO;
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}
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if ([self profileNameAlreadyExist:name]) { // if a saved profile with the same 'name' already exists in persistent storage then overwrite it and save the change to persistent storage
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[self replaceProfile:[self OSCProfileWithName:name] withProfile:newProfile];
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}
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else { // otherwise encode then add the new profile to the end of the OSCProfiles array
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NSData *newProfileEncoded = [NSKeyedArchiver archivedDataWithRootObject:newProfile requiringSecureCoding:YES error:nil];
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NSMutableArray *profilesEncoded = [self encodedProfilesFromArray:profiles];
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[profilesEncoded addObject:newProfileEncoded];
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/* Encode the 'profilesEncoded' array itself, NOT the objects in the 'profilesEncoded' array, all of which are already encoded by this point */
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NSData *data = [NSKeyedArchiver archivedDataWithRootObject:profilesEncoded requiringSecureCoding:YES error:nil];
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[[NSUserDefaults standardUserDefaults] setObject:data forKey:@"OSCProfiles"];
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[[NSUserDefaults standardUserDefaults] synchronize];
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}
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}
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- (NSMutableArray* ) convertOnscreenButtonsToButtonStates:(NSMutableArray *) oscButtonLayers {
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/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
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/*
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NSSet *validPositionButtonNames = [NSSet setWithObjects:
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@@ -223,102 +267,24 @@ static NSMutableDictionary *onScreenKeyViewsDict;
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:oscButtonLayer.name buttonType:GameControllerButton andPosition:oscButtonLayer.position];
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// add hidden attr here
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buttonState.isHidden = oscButtonLayer.isHidden;
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/* //-------------------------------------
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NSLog(@"buttonName to be saved: %@", buttonState.name);
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if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
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else buttonState.hasValidPosition = false;
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//------------------------------------- */
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NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
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[buttonStatesEncoded addObject: buttonStateEncoded];
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}
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// save keyboard button as buttonstate
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// save keyboard button as buttonstate, this is for the new onscreen keyboard buttons:
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[onScreenKeyViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class.
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OnScreenKeyView *keyView = value;
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OnScreenKeyboardButtonView *keyView = value;
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:keyView.keyString buttonType:KeyboardButton andPosition:keyView.frame.origin];
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buttonState.alias = keyView.keyLabel;
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buttonState.timestamp = keyView.timestamp;
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NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
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[buttonStatesEncoded addObject: buttonStateEncoded];
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}];
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if([self getIndexOfSelectedProfile]==0) return false;
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OSCProfile *newProfile = [[OSCProfile alloc] initWithName:[self getSelectedProfile].name
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buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
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/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
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NSMutableArray *profiles = [self getAllProfiles];
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for (OSCProfile *profile in profiles) {
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profile.isSelected = NO;
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}
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[self replaceProfile:[self getSelectedProfile] withProfile:newProfile];
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return true;
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return buttonStatesEncoded;
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}
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- (void) saveProfileWithName:(NSString*)name andButtonLayers:(NSMutableArray *)buttonLayers {
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/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
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/*
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NSSet *validPositionButtonNames = [NSSet setWithObjects:
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@"l2Button",
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@"l1Button",
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@"dPad",
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@"selectButton",
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@"leftStickBackground",
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@"rightStickBackground",
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@"r2Button",
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@"r1Button",
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@"aButton",
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@"bButton",
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@"xButton",
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@"yButton",
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@"startButton",
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nil]; */
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NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
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for (CALayer *buttonLayer in buttonLayers) {
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name buttonType:GameControllerButton andPosition:buttonLayer.position];
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// add hidden attr here
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buttonState.isHidden = buttonLayer.isHidden;
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/* //-------------------------------------
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NSLog(@"buttonName to be saved: %@", buttonState.name);
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if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
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else buttonState.hasValidPosition = false;
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//------------------------------------- */
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NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
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[buttonStatesEncoded addObject: buttonStateEncoded];
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}
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OSCProfile *newProfile = [[OSCProfile alloc] initWithName:name
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buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
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/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
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NSMutableArray *profiles = [self getAllProfiles];
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for (OSCProfile *profile in profiles) {
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profile.isSelected = NO;
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}
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if ([self profileNameAlreadyExist:name]) { // if a saved profile with the same 'name' already exists in persistent storage then overwrite it and save the change to persistent storage
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[self replaceProfile:[self OSCProfileWithName:name] withProfile:newProfile];
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}
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else { // otherwise encode then add the new profile to the end of the OSCProfiles array
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NSData *newProfileEncoded = [NSKeyedArchiver archivedDataWithRootObject:newProfile requiringSecureCoding:YES error:nil];
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NSMutableArray *profilesEncoded = [self encodedProfilesFromArray:profiles];
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[profilesEncoded addObject:newProfileEncoded];
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/* Encode the 'profilesEncoded' array itself, NOT the objects in the 'profilesEncoded' array, all of which are already encoded by this point */
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NSData *data = [NSKeyedArchiver archivedDataWithRootObject:profilesEncoded requiringSecureCoding:YES error:nil];
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[[NSUserDefaults standardUserDefaults] setObject:data forKey:@"OSCProfiles"];
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[[NSUserDefaults standardUserDefaults] synchronize];
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}
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}
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#pragma mark - Queries
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- (BOOL) profileNameAlreadyExist:(NSString*)name {
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