- OnScreenButtonView refactored to OnScreenWidgetView
- oscLayer guideline alignment with onScreenWidgetViews
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@@ -91,12 +91,12 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
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}
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- (bool)isOnScreenButtonViewBeingPressed {
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- (bool)isOnScreenWidgetViewBeingPressed {
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bool gotOneButtonPressed = false;
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for(UIView* view in self->streamView.superview.subviews){ // iterates all on-screen button views in StreamFrameView
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if ([view isKindOfClass:[OnScreenButtonView class]]) {
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OnScreenButtonView* buttonView = (OnScreenButtonView*) view;
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if(buttonView.pressed){
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for(UIView* view in self->streamView.superview.subviews){ // iterates all on-screen widget views in StreamFrameView
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if ([view isKindOfClass:[OnScreenWidgetView class]]) {
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OnScreenWidgetView* widgetView = (OnScreenWidgetView*) view;
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if(widgetView.pressed){
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gotOneButtonPressed = true; //got one button pressed
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}
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}
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@@ -104,11 +104,11 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
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return gotOneButtonPressed;
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}
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- (void)resetAllPressedFlagsForOnscreenButtonViews {
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for(UIView* view in self->streamView.superview.subviews){ // iterates all on-screen button views in StreamFrameView
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if ([view isKindOfClass:[OnScreenButtonView class]]) {
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OnScreenButtonView* buttonView = (OnScreenButtonView*) view;
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buttonView.pressed = false;
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- (void)resetAllPressedFlagsForOnScreenWidgetViews {
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for(UIView* view in self->streamView.superview.subviews){ // iterates all on-screen widget views in StreamFrameView
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if ([view isKindOfClass:[OnScreenWidgetView class]]) {
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OnScreenWidgetView* widgetView = (OnScreenWidgetView*) view;
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widgetView.pressed = false;
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}
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}
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}
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@@ -146,7 +146,7 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
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touchPointSpawnedAtUpperScreenEdge = false; // reset this flag immediately if we get a touch event passing the check above, this fixes irresponsive touch after closing the command tool menu.
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if([[event allTouches] count] == 2 && ![self isOnScreenButtonViewBeingPressed] && ![self isOnScreenControllerBeingPressed:[event allTouches]]){
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if([[event allTouches] count] == 2 && ![self isOnScreenWidgetViewBeingPressed] && ![self isOnScreenControllerBeingPressed:[event allTouches]]){
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NSLog(@"get in scrolling mode");
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isInMouseWheelScrollingMode = true;
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return; // if we got 2 touches on the blank area, it's gonna be a mouse scroll touch, and must prevent UITtouch object for mouse pointer being captured & locked
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@@ -190,7 +190,7 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
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//NSLog(@"%f, touchesMoved callback, is scrolling: %d, touches count: %d", CACurrentMediaTime(), isInMouseWheelScrollingMode, (uint32_t)[touches count]);
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if(isInMouseWheelScrollingMode && [[event allTouches] count] == 2 && ![self isOnScreenButtonViewBeingPressed] && ![self isOnScreenControllerBeingPressed:touches]){
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if(isInMouseWheelScrollingMode && [[event allTouches] count] == 2 && ![self isOnScreenWidgetViewBeingPressed] && ![self isOnScreenControllerBeingPressed:touches]){
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NSSet* twoTouches = [event allTouches];
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CGPoint firstLocation = [[[twoTouches allObjects] objectAtIndex:0] locationInView:streamView];
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CGPoint secondLocation = [[[twoTouches allObjects] objectAtIndex:1] locationInView:streamView];
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@@ -237,7 +237,7 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
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isInMouseWheelScrollingMode = false;
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touchLockedForMouseMove = nil;
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mousePointerMoved = false; // need to reset this anyway
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[self resetAllPressedFlagsForOnscreenButtonViews]; // reset all pressed flag for on-screen button views after all fingers lifted from screen.
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[self resetAllPressedFlagsForOnScreenWidgetViews]; // reset all pressed flag for on-screen widget views after all fingers lifted from screen.
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touchPointSpawnedAtUpperScreenEdge = false;
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}
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}
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