- OnScreenButtonView refactored to OnScreenWidgetView
- oscLayer guideline alignment with onScreenWidgetViews
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@@ -74,7 +74,7 @@ static CGFloat screenWidthInPoints;
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_gestureCaptured = false;
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self.state = UIGestureRecognizerStateFailed;
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}
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else if(_gestureCaptured && allTouchesCount == [touches count] && !_isOnScreenControllerBeingPressed && ![self isOnScreenButtonViewBeingPressed]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all button views in streamframeview
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else if(_gestureCaptured && allTouchesCount == [touches count] && !_isOnScreenControllerBeingPressed && ![self isOnScreenWidgetViewBeingPressed]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all widget views in streamframeview
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_gestureCaptured = false; //reset for next recognition
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if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){
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lowestTouchPointYCoord = 0.0; //reset for next recognition
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@@ -85,28 +85,28 @@ static CGFloat screenWidthInPoints;
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}
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// it was a not a perfect choice to code OnScreenButtonView in Swift...
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// it was a not a perfect choice to code OnScreenWidgetView in Swift...
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// we're unable to import this class to swift codebase by the bridging header,and have to exlucde the onscreen button taps here
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// by iterating every button view instances. but it's basically ok since the number of buttonViews are always limited.
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// by iterating every widget view instances. but it's basically ok since the number of widgetViews are always limited.
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// and this method will only be called when the recognizer is active & and the taps passes all the checks and is about to ge triggered.
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- (bool)isOnScreenButtonViewBeingPressed {
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NSTimeInterval allFingersTapDownTime = CACurrentMediaTime() - _gestureCapturedTime; //RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S has been passed to this recognizer as _tapDownTimeShreshold, we'll decide how to deal with pressed flag of on-screen button views based on tapDownTime
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bool gotOneButtonPressed = false;
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// the tap gestures are all added to the streamFrameTopLayerView, where all the onScreenButtonViews are added. so we can iterate them in this way:
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- (bool)isOnScreenWidgetViewBeingPressed {
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NSTimeInterval allFingersTapDownTime = CACurrentMediaTime() - _gestureCapturedTime; //RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S has been passed to this recognizer as _tapDownTimeShreshold, we'll decide how to deal with pressed flag of on-screen widget views based on tapDownTime
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bool gotOneWidgetPressed = false;
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// the tap gestures are all added to the streamFrameTopLayerView, where all the OnScreenWidgetViews are added. so we can iterate them in this way:
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for(UIView* view in self.view.subviews){
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if ([view isKindOfClass:[OnScreenButtonView class]]) {
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OnScreenButtonView* buttonView = (OnScreenButtonView*) view;
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if(gotOneButtonPressed && allFingersTapDownTime <= _tapDownTimeThreshold){ // once we have just 1 button pressed already,& the tapDownTime has not exceeded the threshold, we'll reset pressed flag for the all the buttonViews.
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buttonView.pressed = false; //reset the flag for buttonView
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if ([view isKindOfClass:[OnScreenWidgetView class]]) {
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OnScreenWidgetView* widgetView = (OnScreenWidgetView*) view;
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if(gotOneWidgetPressed && allFingersTapDownTime <= _tapDownTimeThreshold){ // once we have just 1 button pressed already,& the tapDownTime has not exceeded the threshold, we'll reset pressed flag for the all the widgetViews.
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widgetView.pressed = false; //reset the flag for widgetView
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continue;
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}
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if(buttonView.pressed){
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gotOneButtonPressed = true; //got one button pressed
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if(allFingersTapDownTime <= _tapDownTimeThreshold) buttonView.pressed = false; // reset the flag for current buttonView if tapDowntime is still within the threshold, if not, leave the flag for mouse scroller gesture in relative touch mode.
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if(widgetView.pressed){
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gotOneWidgetPressed = true; //got one button pressed
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if(allFingersTapDownTime <= _tapDownTimeThreshold) widgetView.pressed = false; // reset the flag for current widgetView if tapDowntime is still within the threshold, if not, leave the flag for mouse scroller gesture in relative touch mode.
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}
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}
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}
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return gotOneButtonPressed;
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return gotOneWidgetPressed;
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}
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@end
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