- feat: global controller navigation
- shorten initial host detection
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@@ -59,13 +59,11 @@ import ObjectiveC.runtime
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func openWidgetProfileTable(pickProfile: Bool)
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func bringUpSoftKeyboard()
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func alterAbsTouchDragWith(mouseButton:Int32)
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func switchPencilHover()
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func enablePencilHover()
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func disablePencilHover()
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func setAllowSingleTouchEnabled(_ enabled:Bool)
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func replaceBrush(shortcut:String)
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func replaceEraser(shortcut:String)
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func setPencilTilt(disabled:Bool)
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func presentPressureCurveVC()
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func toggleTouch(disabled:Bool)
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func toggleGamepadOverlay(overlayEnabled:Bool)
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@@ -1550,7 +1548,7 @@ import ObjectiveC.runtime
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private func sendLongMouseLeftButtonClickEvent() {
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DispatchQueue.global(qos: .userInteractive).async {
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// Logging the press event
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NSLog("Sending left mouse button press")
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// NSLog("Sending left mouse button press")
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LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), BUTTON_LEFT)
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// Wait 200 ms to simulate a real button press
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@@ -1560,7 +1558,9 @@ import ObjectiveC.runtime
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LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_LEFT)
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// NSLog("double click: first long click release")
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}
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else{NSLog("Left mouse button release cancelled, keep pressing down, turning into dragging...")}
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else{
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// NSLog("Left mouse button release cancelled, keep pressing down, turning into dragging...")
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}
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// Don't release the button if we're still dragging, this will prevent the dragging from being interrupted.
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}
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}
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