turn on live feedback overlay on controller arrival

This commit is contained in:
True Zhuanjia
2026-04-07 19:49:07 +08:00
parent 00b06b7b70
commit 984a1acd48
5 changed files with 16 additions and 3 deletions
@@ -362,7 +362,7 @@
if (reloadSettings) {
_settings = [[[DataManager alloc] init] getSettings]; //StreamFrameViewController retrieve the settings here.
}
_oscProfile = [[OSCProfilesManager sharedManager:CGRectZero] getSelectedProfile];
if(!_viewJustLoaded) _oscProfile = [[OSCProfilesManager sharedManager:CGRectZero] getSelectedProfile];
overlayLevel = _settings.statsOverlayLevel.intValue;
[self setupOverlayView];
@@ -622,6 +622,8 @@
[_spinner startAnimating];
_spinner.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2 - _stageLabel.frame.size.height - _spinner.frame.size.height);
_oscProfile = [[OSCProfilesManager sharedManager:CGRectZero] getSelectedProfile];
_controllerSupport = [[ControllerSupport alloc] initWithConfig:self.streamConfig delegate:self];
_inactivityTimer = nil;
@@ -1766,6 +1768,14 @@
dispatch_after(delayTime, dispatch_get_main_queue(), block);
}
- (void)controllerArrivalWithPlayerIndex:(int8_t)index{
if(index == 0 && _oscProfile.gamepadOverlayEnabled){
if (@available(iOS 13.0, *)) {
[self loadAbstractGamepadOverlayIfNeeded];
}
}
}
- (void)toggleGamepadOverlayWithOverlayEnabled:(BOOL)overlayEnabled API_AVAILABLE(ios(13.0)){
if(overlayEnabled) [self loadAbstractGamepadOverlayIfNeeded];
else {