optimize _areVirtualControllerTap mechanism, fix onscreen game controller button stuck

This commit is contained in:
True Zhuanjia committed 2024-08-14 22:51:51 +08:00
commit 9618b7bb94
7 files changed
+30 -14

No files matched your search

+1 -1
View File
@@ -18,9 +18,9 @@
@property (nonatomic, assign) uint8_t numberOfTouchesRequired; @property (nonatomic, assign) uint8_t numberOfTouchesRequired;
@property (nonatomic, assign) bool immediateTriggering; // if enabled, trigger the signal on touchesBegan stage. @property (nonatomic, assign) bool immediateTriggering; // if enabled, trigger the signal on touchesBegan stage.
@property (nonatomic, assign) double tapDownTimeThreshold; // tap down threshold in seconds. @property (nonatomic, assign) double tapDownTimeThreshold; // tap down threshold in seconds.
@property (nonatomic, assign) bool areVirtualControllerTaps; // will be set by the onscreencontrol class
@property (nonatomic, readonly) CGFloat lowestTouchPointHeight; @property (nonatomic, readonly) CGFloat lowestTouchPointHeight;
@property (nonatomic, readonly) bool gestureCaptured; @property (nonatomic, readonly) bool gestureCaptured;
@property (nonatomic, readonly) bool areVirtualControllerTaps;
@property (nonatomic, readonly) NSTimeInterval gestureCapturedTime; @property (nonatomic, readonly) NSTimeInterval gestureCapturedTime;
@end @end
+7 -4
View File
@@ -45,10 +45,11 @@ static CGFloat screenWidthInPoints;
if(lowestTouchPointYCoord < [touch locationInView:self.view].y) lowestTouchPointYCoord = [touch locationInView:self.view].y; if(lowestTouchPointYCoord < [touch locationInView:self.view].y) lowestTouchPointYCoord = [touch locationInView:self.view].y;
} }
if(_numberOfTouchesRequired == 2){ // this mechanism is deprecated.
/* if(_numberOfTouchesRequired == 2){
NSArray *twoTouches = [[event allTouches] allObjects]; NSArray *twoTouches = [[event allTouches] allObjects];
_areVirtualControllerTaps = fabs([twoTouches[1] locationInView:self.view].x - [twoTouches[0] locationInView:self.view].x) > screenWidthInPoints/3; _areVirtualControllerTaps = fabs([twoTouches[1] locationInView:self.view].x - [twoTouches[0] locationInView:self.view].x) > screenWidthInPoints/3;
} } */
_lowestTouchPointHeight = screenHeightInPoints - lowestTouchPointYCoord; _lowestTouchPointHeight = screenHeightInPoints - lowestTouchPointYCoord;
if(_immediateTriggering){ if(_immediateTriggering){
@@ -67,17 +68,19 @@ static CGFloat screenWidthInPoints;
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// [super touchesEnded:touches withEvent:event]; // [super touchesEnded:touches withEvent:event];
if(_immediateTriggering) return; if(_immediateTriggering) return;
if([[event allTouches] count] > _numberOfTouchesRequired) { uint8_t allTouchesCount = [[event allTouches] count];
if(allTouchesCount > _numberOfTouchesRequired) {
_gestureCaptured = false; _gestureCaptured = false;
self.state = UIGestureRecognizerStateFailed; self.state = UIGestureRecognizerStateFailed;
} }
else if(_gestureCaptured && [[event allTouches] count] == [touches count] && !_areVirtualControllerTaps){ //must exclude virtual controller taps here to prevent stucked button else if(_gestureCaptured && allTouchesCount == [touches count] && !_areVirtualControllerTaps){ //must exclude virtual controller taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols or anyother related classes.
_gestureCaptured = false; //reset for next recognition _gestureCaptured = false; //reset for next recognition
if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){ if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){
lowestTouchPointYCoord = 0.0; //reset for next recognition lowestTouchPointYCoord = 0.0; //reset for next recognition
self.state = UIGestureRecognizerStateRecognized; self.state = UIGestureRecognizerStateRecognized;
} }
} }
if (allTouchesCount == [touches count]) _areVirtualControllerTaps = false; // need to reset this flag anyway, when all fingers are lefting
} }
@end @end
+3
View File
@@ -8,6 +8,7 @@
#import <Foundation/Foundation.h> #import <Foundation/Foundation.h>
#import "ControllerSupport.h" #import "ControllerSupport.h"
#import "CustomTapGestureRecognizer.h"
#import "OSCProfile.h" #import "OSCProfile.h"
@class ControllerSupport; @class ControllerSupport;
@@ -31,6 +32,8 @@ typedef NS_ENUM(NSInteger, OnScreenControlsLevel) {
OnScreenControlsLevelAutoGCExtendedGamepadWithStickButtons OnScreenControlsLevelAutoGCExtendedGamepadWithStickButtons
}; };
@property (nonatomic, assign) CustomTapGestureRecognizer* mouseRightClickTapRecognizer; // this object will be passed to onscreencontrols class for areVirtualControllerTaps flag setting
@property CALayer* _aButton; @property CALayer* _aButton;
@property CALayer* _bButton; @property CALayer* _bButton;
@property CALayer* _xButton; @property CALayer* _xButton;
+2
View File
@@ -1037,6 +1037,8 @@ static float L3_Y;
} }
} }
if (updated) { if (updated) {
_mouseRightClickTapRecognizer.areVirtualControllerTaps = true; //inform the tap recognizer that this will be a controller tap.
[_controllerSupport updateFinished:_controller]; [_controllerSupport updateFinished:_controller];
} }
return updated || stickTouch; return updated || stickTouch;
+4
View File
@@ -8,10 +8,14 @@
#import "StreamView.h" #import "StreamView.h"
#import "DataManager.h" #import "DataManager.h"
#import "CustomTapGestureRecognizer.h"
NS_ASSUME_NONNULL_BEGIN NS_ASSUME_NONNULL_BEGIN
@interface RelativeTouchHandler : UIResponder @interface RelativeTouchHandler : UIResponder
@property (nonatomic, readonly) CustomTapGestureRecognizer* mouseRightClickTapRecognizer; // this object will be passed to onscreencontrol class for areVirtualControllerTaps flag setting
- (id)initWithView:(StreamView*)view andSettings:(TemporarySettings*)settings; - (id)initWithView:(StreamView*)view andSettings:(TemporarySettings*)settings;
+7 -9
View File
@@ -7,7 +7,6 @@
// //
#import "RelativeTouchHandler.h" #import "RelativeTouchHandler.h"
#import "CustomTapGestureRecognizer.h"
#import "DataManager.h" #import "DataManager.h"
#include <Limelight.h> #include <Limelight.h>
@@ -24,7 +23,6 @@ static const int REFERENCE_HEIGHT = 720;
BOOL isDragging; BOOL isDragging;
NSTimer* dragTimer; NSTimer* dragTimer;
NSUInteger peakTouchCount; NSUInteger peakTouchCount;
CustomTapGestureRecognizer* rightClickTapRecognizer;
#if TARGET_OS_TV #if TARGET_OS_TV
UIGestureRecognizer* remotePressRecognizer; UIGestureRecognizer* remotePressRecognizer;
@@ -39,12 +37,12 @@ static const int REFERENCE_HEIGHT = 720;
self->view = view; self->view = view;
self->currentSettings = settings; self->currentSettings = settings;
// replace righclick recoginizing with my CustomTapGestureRecognizer for better experience, higher recoginizing rate. // replace righclick recoginizing with my CustomTapGestureRecognizer for better experience, higher recoginizing rate.
rightClickTapRecognizer = [[CustomTapGestureRecognizer alloc] initWithTarget:self action:@selector(mouseRightClick)]; _mouseRightClickTapRecognizer = [[CustomTapGestureRecognizer alloc] initWithTarget:self action:@selector(mouseRightClick)];
rightClickTapRecognizer.numberOfTouchesRequired = 2; _mouseRightClickTapRecognizer.numberOfTouchesRequired = 2;
rightClickTapRecognizer.tapDownTimeThreshold = RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S; // tap down time in seconds. _mouseRightClickTapRecognizer.tapDownTimeThreshold = RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S; // tap down time in seconds.
rightClickTapRecognizer.delaysTouchesBegan = NO; _mouseRightClickTapRecognizer.delaysTouchesBegan = NO;
rightClickTapRecognizer.delaysTouchesEnded = NO; _mouseRightClickTapRecognizer.delaysTouchesEnded = NO;
[self->view addGestureRecognizer:rightClickTapRecognizer]; [self->view addGestureRecognizer:_mouseRightClickTapRecognizer];
@@ -134,7 +132,7 @@ static const int REFERENCE_HEIGHT = 720;
CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:view]; CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:view];
CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2); CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
if ((CACurrentMediaTime() - rightClickTapRecognizer.gestureCapturedTime > RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S) && touchLocation.y != avgLocation.y) { //prevent sending scrollevent while right click gesture is being recognized. The time threshold is only 150ms, resulting in a barely noticeable delay before the scroll event is activated. if ((CACurrentMediaTime() - _mouseRightClickTapRecognizer.gestureCapturedTime > RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S) && touchLocation.y != avgLocation.y) { //prevent sending scrollevent while right click gesture is being recognized. The time threshold is only 150ms, resulting in a barely noticeable delay before the scroll event is activated.
LiSendHighResScrollEvent((avgLocation.y - touchLocation.y) * 10); LiSendHighResScrollEvent((avgLocation.y - touchLocation.y) * 10);
} }
+6
View File
@@ -124,6 +124,12 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
} }
onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport streamConfig:streamConfig]; onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport streamConfig:streamConfig];
// here we pass the tap recognizer to the onscreencontrols obj
if (settings.touchMode.intValue == RELATIVE_TOUCH){
RelativeTouchHandler* relativeTouchHandler = (RelativeTouchHandler*) touchHandler;
onScreenControls.mouseRightClickTapRecognizer = relativeTouchHandler.mouseRightClickTapRecognizer;
}
OnScreenControlsLevel level = (OnScreenControlsLevel)[settings.onscreenControls integerValue]; OnScreenControlsLevel level = (OnScreenControlsLevel)[settings.onscreenControls integerValue];
if (settings.touchMode.intValue != RELATIVE_TOUCH && settings.touchMode.intValue != REGULAR_NATIVE_TOUCH ) { if (settings.touchMode.intValue != RELATIVE_TOUCH && settings.touchMode.intValue != REGULAR_NATIVE_TOUCH ) {
Log(LOG_I, @"On-screen controls disabled in non-relative touch mode"); Log(LOG_I, @"On-screen controls disabled in non-relative touch mode");