OSCLayoutTool Improvements

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True Zhuanjia committed 2024-06-28 10:27:06 +08:00
1 parent b79a762ce1
commit 91a8fdc392
13 files changed
+241 -84

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@@ -56,6 +56,35 @@
return profilesEncoded;
}
/**
* Delete an 'OSCProfile' object of specific index for another in the 'OSCProfile' objects array stored in persistent storage
*/
-(void)deleteCurrentSelectedProfile{
NSMutableArray *profiles = [self getAllProfiles];
NSInteger selectedIndex = [self getIndexOfSelectedProfile];
/* Remove the selected profile */
if(selectedIndex != 0) [profiles removeObjectAtIndex:selectedIndex]; //deleting default profile (index 0) is not allowed
else {
NSLog(@"Default profile!"); // to be updated here.
}
selectedIndex--;
if(selectedIndex < 0) selectedIndex = 0;
OSCProfile *newSelectedProfile = [profiles objectAtIndex:selectedIndex];
newSelectedProfile.isSelected = YES;
NSMutableArray *profilesEncoded = [self encodedProfilesFromArray:profiles]; // encode each 'profile' object in the array and add them to a new array
/* Encode the array itself, NOT the objects in the array, which are already encoded. Save array to persistent storage */
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:profilesEncoded requiringSecureCoding:YES error:nil];
[[NSUserDefaults standardUserDefaults] setObject:data forKey:@"OSCProfiles"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
/**
* Replaces one 'OSCProfile' object for another in the 'OSCProfile' objects array stored in persistent storage
*/
@@ -160,6 +189,32 @@
[[NSUserDefaults standardUserDefaults] synchronize];
}
- (bool) updateSelectedProfileSucceedWithButtonLayers:(NSMutableArray *)buttonLayers {
/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
for (CALayer *buttonLayer in buttonLayers) {
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name isHidden:buttonLayer.isHidden andPosition:buttonLayer.position];
NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
[buttonStatesEncoded addObject: buttonStateEncoded];
}
if([self getIndexOfSelectedProfile]==0) return false;
OSCProfile *newProfile = [[OSCProfile alloc] initWithName:[self getSelectedProfile].name
buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
/* set all saved OSCProfiles 'isSelected' property to NO since the new profile you're adding will be set as the selected profile */
NSMutableArray *profiles = [self getAllProfiles];
for (OSCProfile *profile in profiles) {
profile.isSelected = NO;
}
[self replaceProfile:[self getSelectedProfile] withProfile:newProfile];
return true;
}
- (void) saveProfileWithName:(NSString*)name andButtonLayers:(NSMutableArray *)buttonLayers {
/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
@@ -212,4 +267,8 @@
return NO;
}
@end