- implements upper screen edge touch detection for absolute touch mode
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@@ -23,18 +23,32 @@
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#define DOUBLE_TAP_DEAD_ZONE_DELTA 0.025f
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@implementation AbsoluteTouchHandler {
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StreamView* view;
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StreamView* streamView;
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NSTimer* longPressTimer;
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UITouch* lastTouchDown;
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CGPoint lastTouchDownLocation;
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UITouch* lastTouchUp;
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CGPoint lastTouchUpLocation;
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// upper screen edge check
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bool touchPointSpawnedAtUpperScreenEdge;
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CGFloat slideGestureVerticalThreshold;
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CGFloat screenWidthWithThreshold;
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CGFloat EDGE_TOLERANCE;
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}
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- (id)initWithView:(StreamView*)view {
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self = [self init];
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self->view = view;
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self->streamView = view;
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// upper screen check
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EDGE_TOLERANCE = 15.0;
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slideGestureVerticalThreshold = CGRectGetHeight([[UIScreen mainScreen] bounds]) * 0.4;
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screenWidthWithThreshold = CGRectGetWidth([[UIScreen mainScreen] bounds]) - EDGE_TOLERANCE;
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self->touchPointSpawnedAtUpperScreenEdge = false;
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return self;
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}
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@@ -45,19 +59,28 @@
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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CGPoint initialPoint = [[touches anyObject] locationInView:streamView];
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if(initialPoint.y < slideGestureVerticalThreshold && (initialPoint.x < EDGE_TOLERANCE || initialPoint.x > screenWidthWithThreshold)) {
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self->touchPointSpawnedAtUpperScreenEdge = true;
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return; // we're done here. this touch event will not be sent to the remote PC.
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}
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touchPointSpawnedAtUpperScreenEdge = false; // reset this flag immediately if we get a touch event passing the check above, this fixes irresponsive touch after closing the command tool menu.
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// Ignore touch down events with more than one finger
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if ([[event allTouches] count] > 1) {
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return;
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}
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UITouch* touch = [touches anyObject];
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CGPoint touchLocation = [touch locationInView:view];
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CGPoint touchLocation = [touch locationInView:streamView];
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// Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
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if (touch.timestamp - lastTouchUp.timestamp > DOUBLE_TAP_DEAD_ZONE_DELAY ||
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sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchUpLocation.x / view.bounds.size.width), 2) +
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pow((touchLocation.y / view.bounds.size.height) - (lastTouchUpLocation.y / view.bounds.size.height), 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
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[view updateCursorLocation:touchLocation isMouse:NO];
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sqrt(pow((touchLocation.x / streamView.bounds.size.width) - (lastTouchUpLocation.x / streamView.bounds.size.width), 2) +
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pow((touchLocation.y / streamView.bounds.size.height) - (lastTouchUpLocation.y / streamView.bounds.size.height), 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
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[streamView updateCursorLocation:touchLocation isMouse:NO];
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}
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// Press the left button down
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@@ -75,25 +98,31 @@
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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if(touchPointSpawnedAtUpperScreenEdge) return; // we're done here. this touch event will not be sent to the remote PC.
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// Ignore touch move events with more than one finger
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if ([[event allTouches] count] > 1) {
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return;
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}
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UITouch* touch = [touches anyObject];
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CGPoint touchLocation = [touch locationInView:view];
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CGPoint touchLocation = [touch locationInView:streamView];
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if (sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchDownLocation.x / view.bounds.size.width), 2) +
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pow((touchLocation.y / view.bounds.size.height) - (lastTouchDownLocation.y / view.bounds.size.height), 2)) > LONG_PRESS_ACTIVATION_DELTA) {
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if (sqrt(pow((touchLocation.x / streamView.bounds.size.width) - (lastTouchDownLocation.x / streamView.bounds.size.width), 2) +
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pow((touchLocation.y / streamView.bounds.size.height) - (lastTouchDownLocation.y / streamView.bounds.size.height), 2)) > LONG_PRESS_ACTIVATION_DELTA) {
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// Moved too far since touch down. Cancel the long press timer.
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[longPressTimer invalidate];
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longPressTimer = nil;
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}
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[view updateCursorLocation:[[touches anyObject] locationInView:view] isMouse:NO];
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[streamView updateCursorLocation:[[touches anyObject] locationInView:streamView] isMouse:NO];
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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if(touchPointSpawnedAtUpperScreenEdge) return; // we're done here. this touch event will not be sent to the remote PC.
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// Only fire this logic if all touches have ended
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if ([[event allTouches] count] == [touches count]) {
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// Cancel the long press timer
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@@ -108,7 +137,7 @@
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// Remember this last touch for touch-down deadzoning
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lastTouchUp = [touches anyObject];
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lastTouchUpLocation = [lastTouchUp locationInView:view];
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lastTouchUpLocation = [lastTouchUp locationInView:streamView];
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}
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}
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