- async native touch passthrough

- touchMoveEvent interval tweak
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TrueZhuangjia authored and TrueZhuanjia committed 2025-03-29 00:51:05 +08:00
1 parent 7b116b936c
commit 871315c2bc
19 files changed
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@@ -2,23 +2,37 @@
// NativeTouchHandler.m
// Moonlight
//
// Created by True砖家 on 2024/8/29.
// Created by True砖家 on 2024/6/16.
// Copyright © 2024 True砖家 on Bilibili. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "PureNativeTouchHandler.h"
#import "NativeTouchPointer.h"
#import "OnScreenControls.h"
#import "StreamView.h"
#include <Limelight.h>
/*
@interface TouchInfoCarrier : NSObject // 明确继承NSObject
@property (nonatomic, copy) NSString *name;
@end
@implementation TouchInfoCarrier {
}
@end
*/
@implementation PureNativeTouchHandler {
StreamView* streamView;
TemporarySettings* currentSettings;
bool activateCoordSelector;
bool touchPointSpawnedAtUpperScreenEdge;
CGFloat pointerVelocityDividerLocationByPoints;
uint16_t touchMoveEventIntervalUs;
// Use a Dictionary to store UITouch object's memory address as key, and pointerId as value,字典存放UITouch对象地址和pointerId映射关系
// pointerId will be generated from a pre-defined pool
@@ -28,39 +42,106 @@
NSMutableSet<NSNumber *> *pointerIdPool; //pre-defined pool of pointerIds.
NSMutableSet<NSNumber *> *unassignedPointerIds;
NSMutableDictionary *pointerObjDict;
CGFloat slideGestureVerticalThreshold;
CGFloat screenWidthWithThreshold;
CGFloat EDGE_TOLERANCE;
CGRect streamViewBounds;
}
- (id)initWithView:(StreamView*)view andSettings:(TemporarySettings*)settings{
self = [super init];
self->streamView = view;
self->currentSettings = settings;
self->activateCoordSelector = currentSettings.pointerVelocityModeDivider.floatValue != 1.0;
self->touchMoveEventIntervalUs = currentSettings.touchMoveEventInterval.intValue;
self->streamViewBounds = view.bounds;
pointerIdDict = [NSMutableDictionary dictionary];
pointerIdPool = [NSMutableSet set];
self->pointerIdDict = [NSMutableDictionary dictionary];
self->pointerIdPool = [NSMutableSet set];
for (uint8_t i = 0; i <= 10; i++) { //ipadOS supports upto 11 finger touches
[pointerIdPool addObject:@(i)];
[self->pointerIdPool addObject:@(i)];
}
activePointerIds = [NSMutableSet set];
self->activePointerIds = [NSMutableSet set];
// self->excludedPointerIds = [[NSMutableSet alloc] init];
self->touchPointSpawnedAtUpperScreenEdge = false;
self->pointerObjDict = [NSMutableDictionary dictionary];
EDGE_TOLERANCE = 15.0;
slideGestureVerticalThreshold = CGRectGetHeight([[UIScreen mainScreen] bounds]) * 0.4;
screenWidthWithThreshold = CGRectGetWidth([[UIScreen mainScreen] bounds]) - EDGE_TOLERANCE;
[NativeTouchPointer setPointerVelocityDivider:settings.pointerVelocityModeDivider.floatValue];
[NativeTouchPointer setPointerVelocityFactor:settings.touchPointerVelocityFactor.floatValue];
[NativeTouchPointer initContextWithView:self->streamView];
self->pointerVelocityDividerLocationByPoints = CGRectGetWidth([[UIScreen mainScreen] bounds]) * settings.pointerVelocityModeDivider.floatValue;
[NativeTouchPointer initContextWithView:self->streamView andSettings:settings];
//_touchesCapturedByOnScreenButtons = [[NSMutableSet alloc] init];
return self;
}
- (CGSize) getVideoAreaSize {
if (self->streamViewBounds.size.width > self->streamViewBounds.size.height * streamView.streamAspectRatio) {
return CGSizeMake(self->streamViewBounds.size.height * streamView.streamAspectRatio, self->streamViewBounds.size.height);
} else {
return CGSizeMake(self->streamViewBounds.size.width, self->streamViewBounds.size.width / streamView.streamAspectRatio);
}
}
- (CGPoint) adjustCoordinatesForVideoArea:(CGPoint)point {
// These are now relative to the StreamView, however we need to scale them
// further to make them relative to the actual video portion.
float x = point.x - self->streamViewBounds.origin.x;
float y = point.y - self->streamViewBounds.origin.y;
// For some reason, we don't seem to always get to the bounds of the window
// so we'll subtract 1 pixel if we're to the left/below of the origin and
// and add 1 pixel if we're to the right/above. It should be imperceptible
// to the user but it will allow activation of gestures that require contact
// with the edge of the screen (like Aero Snap).
if (x < self->streamViewBounds.size.width / 2) {
x--;
}
else {
x++;
}
if (y < self->streamViewBounds.size.height / 2) {
y--;
}
else {
y++;
}
// This logic mimics what iOS does with AVLayerVideoGravityResizeAspect
CGSize videoSize = [self getVideoAreaSize];
CGPoint videoOrigin = CGPointMake(self->streamViewBounds.size.width / 2 - videoSize.width / 2,
self->streamViewBounds.size.height / 2 - videoSize.height / 2);
// Confine the cursor to the video region. We don't just discard events outside
// the region because we won't always get one exactly when the mouse leaves the region.
return CGPointMake(MIN(MAX(x, videoOrigin.x), videoOrigin.x + videoSize.width) - videoOrigin.x,
MIN(MAX(y, videoOrigin.y), videoOrigin.y + videoSize.height) - videoOrigin.y);
}
- (uint16_t)getRotationFromAzimuthAngle:(float)azimuthAngle {
// iOS reports azimuth of 0 when the stylus is pointing west, but Moonlight expects
// rotation of 0 to mean the stylus is pointing north. Rotate the azimuth angle
// clockwise by 90 degrees to convert from iOS to Moonlight rotation conventions.
int32_t rotationAngle = (azimuthAngle - M_PI_2) * (180.f / M_PI);
if (rotationAngle < 0) {
rotationAngle += 360;
}
return (uint16_t)rotationAngle;
}
// generate & populate pointerId into NSDict & NSSet, called in touchesBegan
- (void)handleTouchDown:(UITouch*)touch{
//populate pointerId
uintptr_t memAddrValue = (uintptr_t)touch;
unassignedPointerIds = [pointerIdPool mutableCopy]; //reset unassignedPointerIds
[unassignedPointerIds minusSet:activePointerIds];
@@ -68,10 +149,11 @@
[pointerIdDict setObject:@(pointerId) forKey:@(memAddrValue)];
[activePointerIds addObject:@(pointerId)];
//check if touch point is spawned on the left or right upper half screen edges,
//check if touch point is spawned on the left or right upper half screen edges, event to remote PC. this is for better handling in-stream slide gesture
CGPoint initialPoint = [touch locationInView:self->streamView];
if(initialPoint.y < slideGestureVerticalThreshold && (initialPoint.x < EDGE_TOLERANCE || initialPoint.x > screenWidthWithThreshold)) {
self->touchPointSpawnedAtUpperScreenEdge = true;
// [excludedPointerIds addObject:@(pointerId)];
}
}
@@ -82,6 +164,7 @@
if(pointerIdObj != nil){
[activePointerIds removeObject:pointerIdObj];
[pointerIdDict removeObjectForKey:@(memAddrValue)];
// if([excludedPointerIds containsObject:pointerIdObj]) [excludedPointerIds removeObject:pointerIdObj]; // remove pointer id from excludedPointerId NSSet
}
}
@@ -93,50 +176,60 @@
- (void)sendTouchEvent:(UITouch*)touch withTouchtype:(uint8_t)touchType{
if(touchPointSpawnedAtUpperScreenEdge) return; // we're done here. this touch event will not be sent to the remote PC. and this must be checked after coord selector finishes populating new relative coords, or the app will crash!
CGPoint targetCoords;
if(activateCoordSelector && touch.phase == UITouchPhaseMoved) targetCoords = [NativeTouchPointer selectCoordsFor:touch]; // coordinates of touch pointer replaced to relative ones here.
else targetCoords = [touch locationInView:streamView];
if(touchPointSpawnedAtUpperScreenEdge) return; // we're done here. this touch event will not be sent to the remote PC. and this must be checked after coord selector finishes populating new relative coords, or the app will crash!
CGPoint location = [streamView adjustCoordinatesForVideoArea:targetCoords];
CGSize videoSize = [streamView getVideoAreaSize];
CGPoint targetCoords;
//NSLog(@"selecting coords: %d", touch.phase == UITouchPhaseMoved);
// NSLog(@"excluded count: %d", (uint32_t)[excludedPointerIds count]);
targetCoords = activateCoordSelector ? [self selectCoordsFor:touch] : [touch locationInView:streamView];
CGPoint location = [self adjustCoordinatesForVideoArea:targetCoords];
CGSize videoSize = [self getVideoAreaSize];
CGFloat normalizedX = location.x / videoSize.width;
CGFloat normalizedY = location.y / videoSize.height;
uint8_t pointerId = [self retrievePointerIdFromDict:touch];
if([NativeTouchPointer getPointerObjFromDict:touch].needResetCoords){ // access whether the current pointer has reached the boundary, and need a coord reset.
if([self getPointerObjFromDict:touch].needResetCoords){ // access whether the current pointer has reached the boundary, and need a coord reset.
LiSendTouchEvent(LI_TOUCH_EVENT_UP, pointerId, normalizedX, normalizedY, 0, 0, 0, 0); //event must sent from the lowest level directy by LiSendTouchEvent to simulate continous dragging to another point on screen
LiSendTouchEvent(LI_TOUCH_EVENT_DOWN, pointerId, 0.3, 0.4, 0, 0, 0, 0);
}else LiSendTouchEvent(touchType, pointerId, normalizedX, normalizedY,(touch.force / touch.maximumPossibleForce) / sin(touch.altitudeAngle),0.0f, 0.0f,[streamView getRotationFromAzimuthAngle:[touch azimuthAngleInView:streamView]]);
}else LiSendTouchEvent(touchType, pointerId, normalizedX, normalizedY,(touch.force / touch.maximumPossibleForce) / sin(touch.altitudeAngle),0.0f, 0.0f,[self getRotationFromAzimuthAngle:[touch azimuthAngleInView:streamView]]);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
for (UITouch* touch in touches){
[self handleTouchDown:touch]; //generate & populate pointerId
if(activateCoordSelector) [NativeTouchPointer populatePointerObjIntoDict:touch];
[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_DOWN];
}
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0), ^{
for (UITouch* touch in touches){
[self handleTouchDown:touch]; //generate & populate pointerId
if(self->activateCoordSelector) [self populatePointerObjIntoDict:touch];
[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_DOWN];
}
});
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
for (UITouch* touch in touches){
if(activateCoordSelector) [NativeTouchPointer updatePointerObjInDict:touch];
[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_MOVE];
[[NativeTouchPointer getPointerObjFromDict:touch] doesNeedResetCoords]; // execute the judging of doesReachBoundary for current pointer instance. (happens after the event is sent to Sunshine service)
}
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0), ^{
// NSLog(@"captured by OSB touches: %d", (uint32_t)[OnScreenControls.touchAddrsCapturedByOnScreenControls count]);
for (UITouch* touch in touches){
if(self->activateCoordSelector) [self updatePointerObjInDict:touch];
[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_MOVE];
[[self getPointerObjFromDict:touch] doesNeedResetCoords]; // execute the judging of doesReachBoundary for current pointer instance. (happens after the event is sent to Sunshine service)
usleep(self->touchMoveEventIntervalUs);
// NSLog(@"interval: %d", self->touchMoveEventIntervalUs);
}
});
return;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
for (UITouch* touch in touches){
[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_UP]; //send touch event before remove pointerId
[self removePointerId:touch]; //then remove pointerId
if(activateCoordSelector) [NativeTouchPointer removePointerObjFromDict:touch];
}
if(touchPointSpawnedAtUpperScreenEdge && [[event allTouches] count] == [touches count]) touchPointSpawnedAtUpperScreenEdge = false;
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0), ^{
for (UITouch* touch in touches){
[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_UP]; //send touch event before remove pointerId
[self removePointerId:touch]; //then remove pointerId
if(self->activateCoordSelector) [self removePointerObjFromDict:touch];
}
if(self->touchPointSpawnedAtUpperScreenEdge && [[event allTouches] count] == [touches count]) self->touchPointSpawnedAtUpperScreenEdge = false;
});
return;
}
@@ -145,4 +238,33 @@
}
- (void)populatePointerObjIntoDict:(UITouch*)touch{
NativeTouchPointer* pointer = [[NativeTouchPointer alloc] initWithTouch:touch];
pointer.useRelativeCoords = pointer.initialPoint.x > pointerVelocityDividerLocationByPoints;
[pointerObjDict setObject:pointer forKey:@((uintptr_t)touch)];
}
- (NativeTouchPointer* )getPointerObjFromDict:(UITouch*)touch{
return [pointerObjDict objectForKey:@((uintptr_t)touch)];
}
- (void)removePointerObjFromDict:(UITouch*)touch{
uintptr_t memAddrValue = (uintptr_t)touch;
NativeTouchPointer* pointer = [pointerObjDict objectForKey:@(memAddrValue)];
if(pointer != nil){
[pointerObjDict removeObjectForKey:@(memAddrValue)];
}
}
- (void)updatePointerObjInDict:(UITouch *)touch{
[[pointerObjDict objectForKey:@((uintptr_t)touch)] updatePointerCoords:touch];
}
- (CGPoint)selectCoordsFor:(UITouch *)touch{
NativeTouchPointer *pointer = [pointerObjDict objectForKey:@((uintptr_t)touch)];
if(pointer == nil) return CGPointMake(0, 0);
// NSLog(@"using relative Coords: intialX %f, divider loc %f", pointer.initialPoint.x, pointerVelocityDividerLocationByPoints);
return pointer.useRelativeCoords ? pointer.latestRelativePoint : pointer.latestPoint;
}
@end