fix: attempt to fix background and resume issues with pip and new renderer changes
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@@ -64,7 +64,7 @@ extern int ff_isom_write_av1c(AVIOContext *pb, const uint8_t *buf, int size,
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_displayLayer.videoGravity = AVLayerVideoGravityResize;
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[_view.layer addSublayer:_displayLayer];
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}
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// Ensure the AVSampleBufferDisplayLayer is sized to preserve the aspect ratio
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// of the video stream. We used to use AVLayerVideoGravityResizeAspect, but that
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// respects the PAR encoded in the SPS which causes our computed video-relative
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@@ -76,13 +76,13 @@ extern int ff_isom_write_av1c(AVIOContext *pb, const uint8_t *buf, int size,
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} else {
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videoSize = CGSizeMake(_view.bounds.size.width, _view.bounds.size.width / _streamAspectRatio);
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}
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[CATransaction begin];
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[CATransaction setDisableActions:YES];
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_displayLayer.position = CGPointMake(CGRectGetMidX(_view.bounds), CGRectGetMidY(_view.bounds));
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_displayLayer.bounds = CGRectMake(0, 0, videoSize.width, videoSize.height);
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[CATransaction commit];
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// Hide the layer until we get an IDR frame. This ensures we
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// can see the loading progress label as the stream is starting.
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_displayLayer.hidden = YES;
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@@ -91,13 +91,15 @@ extern int ff_isom_write_av1c(AVIOContext *pb, const uint8_t *buf, int size,
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CFRelease(_formatDesc);
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_formatDesc = nil;
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}
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if (_formatDescImageBuffer != nil) {
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CFRelease(_formatDescImageBuffer);
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_formatDescImageBuffer = nil;
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}
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if (_decompressionSession != nil){
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VTDecompressionSessionWaitForAsynchronousFrames(_decompressionSession);
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VTDecompressionSessionInvalidate(_decompressionSession);
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CFRelease(_decompressionSession);
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_decompressionSession = nil;
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@@ -1129,4 +1131,26 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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}
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}
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- (void)resetFramePacing {
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// Ensure this only runs for the AVSampleBuffer rendering backend and that the display link exists.
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if (_renderingBackend == RENDER_AVSB && _displayLink) {
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Log(LOG_I, @"Frame pacing is being reset to %d FPS...", self->_frameRate);
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// Toggling the paused state can help re-engage the display link with the
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// run loop correctly after the app resumes from a background state like PiP.
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_displayLink.paused = YES;
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// Re-apply the desired frame rate range. This is the critical hint for ProMotion
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// that may have been lost or ignored during the PiP transition.
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if (@available(iOS 15.0, *)) {
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_displayLink.preferredFrameRateRange = CAFrameRateRangeMake(self->_frameRate, self->_frameRate, self->_frameRate);
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} else {
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_displayLink.preferredFramesPerSecond = self->_frameRate;
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}
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// Resume the display link immediately.
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_displayLink.paused = NO;
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}
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}
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@end
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