Modify the logic for saving resolution settings

This commit is contained in:
xzzpig
2024-11-19 09:48:23 +08:00
parent 978c50c271
commit 7699e47157
8 changed files with 89 additions and 18 deletions
@@ -217,6 +217,7 @@ BOOL isCustomResolution(CGSize res) {
CGFloat safeAreaWidth = (window.frame.size.width - window.safeAreaInsets.left - window.safeAreaInsets.right) * screenScale;
CGFloat fullScreenWidth = window.frame.size.width * screenScale;
CGFloat fullScreenHeight = window.frame.size.height * screenScale;
bool isLandscapeNow = fullScreenWidth > fullScreenHeight;
resolutionTable[4] = CGSizeMake(safeAreaWidth, fullScreenHeight);
resolutionTable[5] = CGSizeMake(fullScreenWidth, fullScreenHeight);
@@ -224,13 +225,27 @@ BOOL isCustomResolution(CGSize res) {
for(uint8_t i=0;i<7;i++){
CGFloat longSideLen = resolutionTable[i].height > resolutionTable[i].width ? resolutionTable[i].height : resolutionTable[i].width;
CGFloat shortSideLen = resolutionTable[i].height < resolutionTable[i].width ? resolutionTable[i].height : resolutionTable[i].width;
if([SettingsViewController isLandscapeNow]) resolutionTable[i] = CGSizeMake(longSideLen, shortSideLen);
if(isLandscapeNow) resolutionTable[i] = CGSizeMake(longSideLen, shortSideLen);
else resolutionTable[i] = CGSizeMake(shortSideLen, longSideLen);
}
[self updateResolutionSettings];
[self updateResolutionDisplayViewText];
}
- (void)updateResolutionSettings{
DataManager* dataMgr = [[DataManager alloc] init];
Settings *currentSettings = [dataMgr retrieveSettings];
int resolution = currentSettings.resolutionSelected.intValue;
if(resolution==4 || resolution==5){
currentSettings.width = @(resolutionTable[resolution].width);
currentSettings.height = @(resolutionTable[resolution].height);
NSLog(@"Modify setting width & height: %.0f x %.0f", currentSettings.width.floatValue, currentSettings.height.floatValue);
[dataMgr saveData];
}
}
- (void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
[self updateResolutionTable];
@@ -359,13 +374,10 @@ BOOL isCustomResolution(CGSize res) {
break;
}
NSInteger resolution = 1;
for (int i = 0; i < RESOLUTION_TABLE_SIZE; i++) {
if (((int) resolutionTable[i].height == [currentSettings.height intValue] && (int) resolutionTable[i].width == [currentSettings.width intValue]) || ((int) resolutionTable[i].width == [currentSettings.height intValue] && (int) resolutionTable[i].height == [currentSettings.width intValue])){
resolution = i;
break;
}
}
NSInteger resolution = currentSettings.resolutionSelected.integerValue;
if(resolution >= RESOLUTION_TABLE_SIZE){
resolution = 0;
}
// Only show the 120 FPS option if we have a > 60-ish Hz display
bool enable120Fps = false;
@@ -1030,6 +1042,7 @@ BOOL isCustomResolution(CGSize res) {
BOOL statsOverlay = [self.statsOverlaySelector selectedSegmentIndex] == 1;
BOOL enableHdr = [self.hdrSelector selectedSegmentIndex] == 1;
BOOL allowPortrait = [self.allowPortraitSelector selectedSegmentIndex] == 1;
NSInteger resolutionSelected = [self.resolutionSelector selectedSegmentIndex];
[dataMan saveSettingsWithBitrate:_bitrate
framerate:framerate
height:height
@@ -1059,7 +1072,8 @@ BOOL isCustomResolution(CGSize res) {
// absoluteTouchMode:absoluteTouchMode
touchMode:touchMode
statsOverlay:statsOverlay
allowPortrait:allowPortrait];
allowPortrait:allowPortrait
resolutionSelected:resolutionSelected];
}
- (void)didReceiveMemoryWarning {