- better alignment & resizing for on-screen widget view

- stage manager
This commit is contained in:
TrueZhuangjia committed 2025-02-13 21:55:45 +08:00
1 parent cf375eae84
commit 715cb86ab9
8 files changed
+48 -24

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@@ -238,7 +238,7 @@
[[NSNotificationCenter defaultCenter] postNotificationName:@"ControllerCALayerSelected" object:layerBeingDragged]; // inform that a CALayer of onScreen controller has being selected [[NSNotificationCenter defaultCenter] postNotificationName:@"ControllerCALayerSelected" object:layerBeingDragged]; // inform that a CALayer of onScreen controller has being selected
/* save the name, position, and visibility of button being touched in array in case user wants to undo the change later */ /* save the name, position, and visibility of button being touched in array in case user wants to undo the change later */
OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name buttonType:GameControllerButton andPosition:layerBeingDragged.position]; OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name buttonType:LegacyOscButton andPosition:layerBeingDragged.position];
// add hidden attr here // add hidden attr here
onScreenButtonState.isHidden = layerBeingDragged.isHidden; onScreenButtonState.isHidden = layerBeingDragged.isHidden;
@@ -267,7 +267,7 @@ static NSMutableDictionary *OnScreenWidgetViewsDict;
// save on-screen game controller buttons & sticks as buttonstate: // save on-screen game controller buttons & sticks as buttonstate:
for (CALayer *oscButtonLayer in oscButtonLayers) { for (CALayer *oscButtonLayer in oscButtonLayers) {
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:oscButtonLayer.name buttonType:GameControllerButton andPosition:oscButtonLayer.position]; OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:oscButtonLayer.name buttonType:LegacyOscButton andPosition:oscButtonLayer.position];
// add hidden attr here // add hidden attr here
buttonState.isHidden = oscButtonLayer.isHidden; buttonState.isHidden = oscButtonLayer.isHidden;
buttonState.oscLayerSizeFactor = [OnScreenControls getControllerLayerSizeFactor:oscButtonLayer]; buttonState.oscLayerSizeFactor = [OnScreenControls getControllerLayerSizeFactor:oscButtonLayer];
@@ -284,7 +284,7 @@ static NSMutableDictionary *OnScreenWidgetViewsDict;
// save on-screen widget views (keyboard & mouse command) as buttonstate: // save on-screen widget views (keyboard & mouse command) as buttonstate:
[OnScreenWidgetViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class. [OnScreenWidgetViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class.
OnScreenWidgetView *widgetView = value; OnScreenWidgetView *widgetView = value;
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:widgetView.keyString buttonType:KeyboardOrMouseButton andPosition:widgetView.frame.origin]; OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:widgetView.keyString buttonType:CustomOnScreenWidget andPosition:widgetView.center];
buttonState.alias = widgetView.keyLabel; buttonState.alias = widgetView.keyLabel;
buttonState.timestamp = widgetView.timestamp; buttonState.timestamp = widgetView.timestamp;
buttonState.widthFactor = widgetView.widthFactor; buttonState.widthFactor = widgetView.widthFactor;
@@ -37,8 +37,8 @@ NS_ASSUME_NONNULL_BEGIN
// @property (nonatomic, assign) BOOL hasValidPosition; // @property (nonatomic, assign) BOOL hasValidPosition;
typedef NS_ENUM(NSInteger, OnScreenButtonType) { typedef NS_ENUM(NSInteger, OnScreenButtonType) {
GameControllerButton, LegacyOscButton,
KeyboardOrMouseButton CustomOnScreenWidget
}; };
- (id) initWithButtonName:(NSString*)name buttonType:(uint8_t)buttonType andPosition:(CGPoint)position; - (id) initWithButtonName:(NSString*)name buttonType:(uint8_t)buttonType andPosition:(CGPoint)position;
+1 -1
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@@ -362,7 +362,7 @@ static float L3_Y;
for (NSData *buttonStateEncoded in oscProfile.buttonStates) { for (NSData *buttonStateEncoded in oscProfile.buttonStates) {
OnScreenButtonState *buttonState = [NSKeyedUnarchiver unarchivedObjectOfClass:[OnScreenButtonState class] fromData:buttonStateEncoded error:nil]; OnScreenButtonState *buttonState = [NSKeyedUnarchiver unarchivedObjectOfClass:[OnScreenButtonState class] fromData:buttonStateEncoded error:nil];
if(!buttonState.isHidden && [validPositionButtonNames containsObject:buttonState.name] && (buttonState.buttonType == GameControllerButton || [profilesManager getIndexOfSelectedProfile] == 0 ) ){ if(!buttonState.isHidden && [validPositionButtonNames containsObject:buttonState.name] && (buttonState.buttonType == LegacyOscButton || [profilesManager getIndexOfSelectedProfile] == 0 ) ){
[_activeCustomOscButtonPositionDict setObject:[NSValue valueWithCGPoint:buttonState.position] forKey:buttonState.name]; // we got a buttonname -> position dict here [_activeCustomOscButtonPositionDict setObject:[NSValue valueWithCGPoint:buttonState.position] forKey:buttonState.name]; // we got a buttonname -> position dict here
NSLog(@"_activeCustomOscButtonPositionDict update, button name:%@, position: %f, %f", buttonState.name, buttonState.position.x, buttonState.position.y); NSLog(@"_activeCustomOscButtonPositionDict update, button name:%@, position: %f, %f", buttonState.name, buttonState.position.x, buttonState.position.y);
} }
+39 -15
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@@ -86,7 +86,7 @@ import UIKit
private var mousePointerMoved: Bool private var mousePointerMoved: Bool
private var twoTouchesDetected: Bool private var twoTouchesDetected: Bool
private var storedLocation: CGPoint = .zero // location from persisted data private var storedCenter: CGPoint = .zero // location from persisted data
private let minimumBorderAlpha: CGFloat = 0.19 private let minimumBorderAlpha: CGFloat = 0.19
private var defaultBorderColor: CGColor = UIColor(white: 0.2, alpha: 0.3).cgColor private var defaultBorderColor: CGColor = UIColor(white: 0.2, alpha: 0.3).cgColor
private let moonlightPurple: CGColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.86).cgColor private let moonlightPurple: CGColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.86).cgColor
@@ -143,11 +143,14 @@ import UIKit
} }
@objc public func setLocation(xOffset:CGFloat, yOffset:CGFloat) { @objc public func setLocation(xOffset:CGFloat, yOffset:CGFloat) {
/*
NSLayoutConstraint.activate([ NSLayoutConstraint.activate([
self.leadingAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: xOffset), self.centerXAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: xOffset),
self.topAnchor.constraint(equalTo: self.superview!.topAnchor, constant: yOffset), self.centerYAnchor.constraint(equalTo: self.superview!.topAnchor, constant: yOffset),
]) ])
storedLocation = CGPointMake(xOffset, yOffset) */
storedCenter = CGPointMake(xOffset, yOffset)
center = storedCenter
} }
@objc public func enableRelocationMode(enabled: Bool){ @objc public func enableRelocationMode(enabled: Bool){
@@ -186,8 +189,15 @@ import UIKit
if self.widthFactor == 0 {self.widthFactor = 1.0} if self.widthFactor == 0 {self.widthFactor = 1.0}
if self.heightFactor == 0 {self.heightFactor = 1.0} if self.heightFactor == 0 {self.heightFactor = 1.0}
// Constraints for resizing
/*
NSLayoutConstraint.activate([
self.centerXAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: storedLocation.x),
self.centerYAnchor.constraint(equalTo: self.superview!.topAnchor, constant: storedLocation.y)])
*/
// Constraints for resizing
self.changeAndActivateContraints() self.changeAndActivateContraints()
// Trigger layout update // Trigger layout update
@@ -216,9 +226,12 @@ import UIKit
private func changeAndActivateContraints(){ private func changeAndActivateContraints(){
if CommandManager.oscButtonMappings.keys.contains(self.keyString) && !CommandManager.oscRectangleButtonCmds.contains(self.keyString){ // we'll make custom osc buttons round & smaller if CommandManager.oscButtonMappings.keys.contains(self.keyString) && !CommandManager.oscRectangleButtonCmds.contains(self.keyString){ // we'll make custom osc buttons round & smaller
NSLayoutConstraint.activate([ NSLayoutConstraint.activate([
self.widthAnchor.constraint(equalToConstant: 60 * self.widthFactor), self.widthAnchor.constraint(equalToConstant: 60 * self.widthFactor),
self.heightAnchor.constraint(equalToConstant: 60 * self.heightFactor),]) self.heightAnchor.constraint(equalToConstant: 60 * self.heightFactor),])
// self.frame = CGRectMake(0, 0, 60*self.widthFactor, 60*self.heightFactor)
} }
else if CommandManager.touchPadCmds.contains(self.keyString) { // make touchPads larger else if CommandManager.touchPadCmds.contains(self.keyString) { // make touchPads larger
NSLayoutConstraint.activate([ NSLayoutConstraint.activate([
@@ -230,6 +243,7 @@ import UIKit
self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor), self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor),
self.heightAnchor.constraint(equalToConstant: 65 * self.heightFactor),]) self.heightAnchor.constraint(equalToConstant: 65 * self.heightFactor),])
} }
NSLayoutConstraint.activate([ NSLayoutConstraint.activate([
label.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 10), // set up label size contrain within UIView label.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 10), // set up label size contrain within UIView
label.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -10), label.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -10),
@@ -286,6 +300,8 @@ import UIKit
self.changeAndActivateContraints() self.changeAndActivateContraints()
center = storedCenter //anchor the center while resizing self
setupButtonDownVisualEffectLayer(); setupButtonDownVisualEffectLayer();
} }
@@ -322,7 +338,7 @@ import UIKit
// create stick indicator: the crossMark & stickBall: // create stick indicator: the crossMark & stickBall:
@objc public func showStickIndicator(){ @objc public func showStickIndicator(){
// tell if the self button is located on the left or right // tell if the self button is located on the left or right
self.selfViewOnTheRight = (self.storedLocation.x > self.appWindow.frame.width*0.5) self.selfViewOnTheRight = (self.storedCenter.x > self.appWindow.frame.width*0.5)
let offsetSign = selfViewOnTheRight ? -1 : 1 let offsetSign = selfViewOnTheRight ? -1 : 1
let stickMarkerRelativeLocation:CGPoint let stickMarkerRelativeLocation:CGPoint
if !OnScreenWidgetView.editMode { if !OnScreenWidgetView.editMode {
@@ -644,7 +660,10 @@ import UIKit
private func setupButtonDownVisualEffectLayer() { private func setupButtonDownVisualEffectLayer() {
self.buttonDownVisualEffectWidth = 8.6 self.buttonDownVisualEffectWidth = 8.6
if CommandManager.oscButtonMappings.keys.contains(self.keyString) && !CommandManager.oscRectangleButtonCmds.contains(self.keyString) {self.buttonDownVisualEffectWidth = 15.3} // wider visual effect for osc buttons if CommandManager.oscButtonMappings.keys.contains(self.keyString) && !CommandManager.oscRectangleButtonCmds.contains(self.keyString){
if widthFactor < 1.3 {self.buttonDownVisualEffectWidth = 15.3} // wider visual effect for osc buttons
else {self.buttonDownVisualEffectWidth = 9}
}
// Set the frame to be larger than the view to expand outward // Set the frame to be larger than the view to expand outward
buttonDownVisualEffectLayer.borderWidth = 0 // set this 0 to hide the visual effect first buttonDownVisualEffectLayer.borderWidth = 0 // set this 0 to hide the visual effect first
@@ -707,7 +726,8 @@ import UIKit
quickDoubleTapDetected = touchTapTimeInterval < QUICK_TAP_TIME_INTERVAL quickDoubleTapDetected = touchTapTimeInterval < QUICK_TAP_TIME_INTERVAL
let touch = touches.first let touch = touches.first
self.touchBeganLocation = touch!.location(in: self) if OnScreenWidgetView.editMode {self.touchBeganLocation = touch!.location(in: superview)}
else {self.touchBeganLocation = touch!.location(in: self)}
self.latestTouchLocation = touchBeganLocation self.latestTouchLocation = touchBeganLocation
} }
@@ -783,20 +803,24 @@ import UIKit
NotificationCenter.default.post(name: Notification.Name("OnScreenWidgetViewSelected"),object: self) // inform layout tool controller to fetch button size factors. self will be passed as the object of the notification NotificationCenter.default.post(name: Notification.Name("OnScreenWidgetViewSelected"),object: self) // inform layout tool controller to fetch button size factors. self will be passed as the object of the notification
if let touch = touches.first { if let touch = touches.first {
let touchLocation = touch.location(in: superview) let touchLocation = touch.location(in: superview)
storedLocation = touchLocation storedCenter = touchLocation
} }
} }
} }
private func moveByTouch(touch: UITouch){ private func moveByTouch(touch: UITouch){
let currentLocation = touch.location(in: superview) let currentLocation: CGPoint
// let offsetX = currentLocation.x - storedLocation.x if OnScreenWidgetView.editMode {currentLocation = touch.location(in: superview)}
// let offsetY = currentLocation.y - storedLocation.y else {currentLocation = touch.location(in: self)}
// center = CGPoint(x: center.x + offsetX, y: center.y + offsetY)
center = currentLocation; let offsetX = currentLocation.x - latestTouchLocation.x
let offsetY = currentLocation.y - latestTouchLocation.y
center = CGPoint(x: center.x + offsetX, y: center.y + offsetY)
latestTouchLocation = currentLocation
// center = currentLocation;
//NSLog("x coord: %f, y coord: %f", self.frame.origin.x, self.frame.origin.y) //NSLog("x coord: %f, y coord: %f", self.frame.origin.x, self.frame.origin.y)
storedLocation = currentLocation // Update initial center for next movement storedCenter = center // Update initial center for next movement
if OnScreenWidgetView.editMode { if OnScreenWidgetView.editMode {
NotificationCenter.default.post(name: Notification.Name("OnScreenWidgetMovedByTouch"), object:self) // inform the layoutOnScreenControl to update guideLines for this widget view NotificationCenter.default.post(name: Notification.Name("OnScreenWidgetMovedByTouch"), object:self) // inform the layoutOnScreenControl to update guideLines for this widget view
} }
+1 -1
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@@ -392,7 +392,7 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
if(!OnScreenWidgetView.editMode){ // in edit mode, keyboard widget view will be updated within layoutool view controller. if(!OnScreenWidgetView.editMode){ // in edit mode, keyboard widget view will be updated within layoutool view controller.
for (NSData *buttonStateEncoded in oscProfile.buttonStates) { for (NSData *buttonStateEncoded in oscProfile.buttonStates) {
OnScreenButtonState* buttonState = [NSKeyedUnarchiver unarchivedObjectOfClass:[OnScreenButtonState class] fromData:buttonStateEncoded error:nil]; OnScreenButtonState* buttonState = [NSKeyedUnarchiver unarchivedObjectOfClass:[OnScreenButtonState class] fromData:buttonStateEncoded error:nil];
if(buttonState.buttonType == KeyboardOrMouseButton){ if(buttonState.buttonType == CustomOnScreenWidget){
OnScreenWidgetView* widgetView = [[OnScreenWidgetView alloc] initWithKeyString:buttonState.name keyLabel:buttonState.alias]; //reconstruct widgetView OnScreenWidgetView* widgetView = [[OnScreenWidgetView alloc] initWithKeyString:buttonState.name keyLabel:buttonState.alias]; //reconstruct widgetView
//-------------------------------------------------- //--------------------------------------------------
onScreenControls.delegate = widgetView; // connecting onScreenControls to OnScreenWidgetView, sending the active instance for touchPad stick control onScreenControls.delegate = widgetView; // connecting onScreenControls to OnScreenWidgetView, sending the active instance for touchPad stick control
+1 -1
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@@ -74,7 +74,7 @@
<string>armv7</string> <string>armv7</string>
</array> </array>
<key>UIRequiresFullScreen</key> <key>UIRequiresFullScreen</key>
<true/> <false/>
<key>UIStatusBarHidden</key> <key>UIStatusBarHidden</key>
<true/> <true/>
<key>UISupportedInterfaceOrientations</key> <key>UISupportedInterfaceOrientations</key>
@@ -73,7 +73,7 @@
OSCProfile *oscProfile = [profilesManager getSelectedProfile]; //returns the currently selected OSCProfile OSCProfile *oscProfile = [profilesManager getSelectedProfile]; //returns the currently selected OSCProfile
for (NSData *buttonStateEncoded in oscProfile.buttonStates) { for (NSData *buttonStateEncoded in oscProfile.buttonStates) {
OnScreenButtonState* buttonState = [NSKeyedUnarchiver unarchivedObjectOfClass:[OnScreenButtonState class] fromData:buttonStateEncoded error:nil]; OnScreenButtonState* buttonState = [NSKeyedUnarchiver unarchivedObjectOfClass:[OnScreenButtonState class] fromData:buttonStateEncoded error:nil];
if(buttonState.buttonType == KeyboardOrMouseButton){ if(buttonState.buttonType == CustomOnScreenWidget){
OnScreenWidgetView* widgetView = [[OnScreenWidgetView alloc] initWithKeyString:buttonState.name keyLabel:buttonState.alias]; //reconstruct widgetView OnScreenWidgetView* widgetView = [[OnScreenWidgetView alloc] initWithKeyString:buttonState.name keyLabel:buttonState.alias]; //reconstruct widgetView
widgetView.translatesAutoresizingMaskIntoConstraints = NO; // weird but this is mandatory, or you will find no key views added to the right place widgetView.translatesAutoresizingMaskIntoConstraints = NO; // weird but this is mandatory, or you will find no key views added to the right place
widgetView.timestamp = buttonState.timestamp; // will be set as key in in the dict. widgetView.timestamp = buttonState.timestamp; // will be set as key in in the dict.