diff --git a/Limelight/Input/ControllerSupport.m b/Limelight/Input/ControllerSupport.m index c4c845e9..eb858987 100644 --- a/Limelight/Input/ControllerSupport.m +++ b/Limelight/Input/ControllerSupport.m @@ -533,17 +533,20 @@ static const double MOUSE_SPEED_DIVISOR = 1.25; { // If we went from a touch to no touch, generate a touch up event if ((controller.lastPrimaryTouchX || controller.lastPrimaryTouchY) && (!primaryTouch.xAxis.value && !primaryTouch.yAxis.value)) { - LiSendTouchEvent(LI_TOUCH_EVENT_UP, 0, primaryTouch.xAxis.value, primaryTouch.yAxis.value, 1.0f); + LiSendControllerTouchEvent(controller.playerIndex, LI_TOUCH_EVENT_UP, 0, + primaryTouch.xAxis.value, primaryTouch.yAxis.value, 1.0f); } else if (primaryTouch.xAxis.value || primaryTouch.yAxis.value) { // If we went from no touch to a touch, generate a touch down event if (!controller.lastPrimaryTouchX && !controller.lastPrimaryTouchY) { - LiSendTouchEvent(LI_TOUCH_EVENT_DOWN, 0, primaryTouch.xAxis.value, primaryTouch.yAxis.value, 1.0f); + LiSendControllerTouchEvent(controller.playerIndex, LI_TOUCH_EVENT_DOWN, 0, + primaryTouch.xAxis.value, primaryTouch.yAxis.value, 1.0f); } else if (controller.lastPrimaryTouchX != primaryTouch.xAxis.value || controller.lastPrimaryTouchY != primaryTouch.yAxis.value) { // Otherwise it's just a move - LiSendTouchEvent(LI_TOUCH_EVENT_MOVE, 0, primaryTouch.xAxis.value, primaryTouch.yAxis.value, 1.0f); + LiSendControllerTouchEvent(controller.playerIndex, LI_TOUCH_EVENT_MOVE, 0, + primaryTouch.xAxis.value, primaryTouch.yAxis.value, 1.0f); } } controller.lastPrimaryTouchX = primaryTouch.xAxis.value; @@ -552,17 +555,20 @@ static const double MOUSE_SPEED_DIVISOR = 1.25; // If we went from a touch to no touch, generate a touch up event if ((controller.lastSecondaryTouchX || controller.lastSecondaryTouchY) && (!secondaryTouch.xAxis.value && !secondaryTouch.yAxis.value)) { - LiSendTouchEvent(LI_TOUCH_EVENT_UP, 1, secondaryTouch.xAxis.value, secondaryTouch.yAxis.value, 1.0f); + LiSendControllerTouchEvent(controller.playerIndex, LI_TOUCH_EVENT_UP, 1, + secondaryTouch.xAxis.value, secondaryTouch.yAxis.value, 1.0f); } else if (secondaryTouch.xAxis.value || secondaryTouch.yAxis.value) { // If we went from no touch to a touch, generate a touch down event if (!controller.lastSecondaryTouchX && !controller.lastSecondaryTouchY) { - LiSendTouchEvent(LI_TOUCH_EVENT_DOWN, 1, secondaryTouch.xAxis.value, secondaryTouch.yAxis.value, 1.0f); + LiSendControllerTouchEvent(controller.playerIndex, LI_TOUCH_EVENT_DOWN, 1, + secondaryTouch.xAxis.value, secondaryTouch.yAxis.value, 1.0f); } else if (controller.lastSecondaryTouchX != secondaryTouch.xAxis.value || controller.lastSecondaryTouchY != secondaryTouch.yAxis.value) { // Otherwise it's just a move - LiSendTouchEvent(LI_TOUCH_EVENT_MOVE, 1, secondaryTouch.xAxis.value, secondaryTouch.yAxis.value, 1.0f); + LiSendControllerTouchEvent(controller.playerIndex, LI_TOUCH_EVENT_MOVE, 1, + secondaryTouch.xAxis.value, secondaryTouch.yAxis.value, 1.0f); } } controller.lastSecondaryTouchX = secondaryTouch.xAxis.value;