Update SDL2 to newest version to fix 7.1 playback
This fixes 7.1 playback. Before this commit, SDL used 7.1 front audio configuration with Center Left and Center Right speakers, but without Rear speakers. See https://github.com/libsdl-org/SDL/issues/11709 for more details.
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -20,9 +20,9 @@
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*/
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/**
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* \file SDL_pixels.h
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* # CategoryPixels
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*
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* Header for the enumerated pixel format definitions.
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* Header for the enumerated pixel format definitions.
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*/
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#ifndef SDL_pixels_h_
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@@ -61,7 +61,10 @@ typedef enum
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SDL_PIXELTYPE_ARRAYU16,
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SDL_PIXELTYPE_ARRAYU32,
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SDL_PIXELTYPE_ARRAYF16,
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SDL_PIXELTYPE_ARRAYF32
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SDL_PIXELTYPE_ARRAYF32,
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/* This must be at the end of the list to avoid breaking the existing ABI */
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SDL_PIXELTYPE_INDEX2
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} SDL_PixelType;
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/** Bitmap pixel order, high bit -> low bit. */
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@@ -134,6 +137,7 @@ typedef enum
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#define SDL_ISPIXELFORMAT_INDEXED(format) \
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(!SDL_ISPIXELFORMAT_FOURCC(format) && \
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((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
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@@ -177,6 +181,12 @@ typedef enum
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SDL_PIXELFORMAT_INDEX1MSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
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1, 0),
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SDL_PIXELFORMAT_INDEX2LSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0,
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2, 0),
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SDL_PIXELFORMAT_INDEX2MSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0,
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2, 0),
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SDL_PIXELFORMAT_INDEX4LSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
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4, 0),
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@@ -276,11 +286,19 @@ typedef enum
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SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888,
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SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888,
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SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888,
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SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888,
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#else
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SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888,
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SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888,
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SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888,
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SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888,
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#endif
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SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
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@@ -302,9 +320,10 @@ typedef enum
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} SDL_PixelFormatEnum;
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/**
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* The bits of this structure can be directly reinterpreted as an integer-packed
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* color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
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* on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
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* The bits of this structure can be directly reinterpreted as an
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* integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format
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* (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and
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* SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
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*/
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typedef struct SDL_Color
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{
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@@ -324,7 +343,30 @@ typedef struct SDL_Palette
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} SDL_Palette;
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/**
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* \note Everything in the pixel format structure is read-only.
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* A structure that contains pixel format information.
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*
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* Everything in the pixel format structure is read-only.
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*
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* A pixel format has either a palette or masks. If a palette is used `Rmask`,
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* `Gmask`, `Bmask`, and `Amask` will be 0.
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*
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* An SDL_PixelFormat describes the format of the pixel data stored at the
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* `pixels` field of an SDL_Surface. Every surface stores an SDL_PixelFormat
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* in the `format` field.
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*
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* If you wish to do pixel level modifications on a surface, then
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* understanding how SDL stores its color information is essential.
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*
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* For information on modern pixel color spaces, see the following Wikipedia
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* article: http://en.wikipedia.org/wiki/RGBA_color_space
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*
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* \sa SDL_ConvertSurface
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* \sa SDL_GetRGB
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* \sa SDL_GetRGBA
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* \sa SDL_MapRGB
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* \sa SDL_MapRGBA
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* \sa SDL_AllocFormat
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* \sa SDL_FreeFormat
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*/
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typedef struct SDL_PixelFormat
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{
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@@ -352,7 +394,7 @@ typedef struct SDL_PixelFormat
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/**
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* Get the human readable name of a pixel format.
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*
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* \param format the pixel format to query
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* \param format the pixel format to query.
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* \returns the human readable name of the specified pixel format or
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* `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
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*
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@@ -363,12 +405,12 @@ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
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/**
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* Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
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*
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* \param format one of the SDL_PixelFormatEnum values
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* \param bpp a bits per pixel value; usually 15, 16, or 32
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* \param Rmask a pointer filled in with the red mask for the format
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* \param Gmask a pointer filled in with the green mask for the format
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* \param Bmask a pointer filled in with the blue mask for the format
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* \param Amask a pointer filled in with the alpha mask for the format
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* \param format one of the SDL_PixelFormatEnum values.
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* \param bpp a bits per pixel value; usually 15, 16, or 32.
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* \param Rmask a pointer filled in with the red mask for the format.
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* \param Gmask a pointer filled in with the green mask for the format.
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* \param Bmask a pointer filled in with the blue mask for the format.
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* \param Amask a pointer filled in with the alpha mask for the format.
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* \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
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* possible; call SDL_GetError() for more information.
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*
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@@ -389,12 +431,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
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* This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
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* possible.
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*
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* \param bpp a bits per pixel value; usually 15, 16, or 32
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* \param Rmask the red mask for the format
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* \param Gmask the green mask for the format
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* \param Bmask the blue mask for the format
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* \param Amask the alpha mask for the format
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* \returns one of the SDL_PixelFormatEnum values
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* \param bpp a bits per pixel value; usually 15, 16, or 32.
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* \param Rmask the red mask for the format.
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* \param Gmask the green mask for the format.
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* \param Bmask the blue mask for the format.
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* \param Amask the alpha mask for the format.
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* \returns one of the SDL_PixelFormatEnum values.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -413,7 +455,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
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* allocated), and hence should not be modified, especially the palette. Weird
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* errors such as `Blit combination not supported` may occur.
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*
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* \param pixel_format one of the SDL_PixelFormatEnum values
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* \param pixel_format one of the SDL_PixelFormatEnum values.
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* \returns the new SDL_PixelFormat structure or NULL on failure; call
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* SDL_GetError() for more information.
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*
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@@ -426,7 +468,7 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
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/**
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* Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
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*
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* \param format the SDL_PixelFormat structure to free
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* \param format the SDL_PixelFormat structure to free.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -439,7 +481,7 @@ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
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*
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* The palette entries are initialized to white.
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*
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* \param ncolors represents the number of color entries in the color palette
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* \param ncolors represents the number of color entries in the color palette.
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* \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
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* there wasn't enough memory); call SDL_GetError() for more
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* information.
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@@ -453,8 +495,8 @@ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
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/**
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* Set the palette for a pixel format structure.
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*
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* \param format the SDL_PixelFormat structure that will use the palette
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* \param palette the SDL_Palette structure that will be used
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* \param format the SDL_PixelFormat structure that will use the palette.
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* \param palette the SDL_Palette structure that will be used.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@@ -469,10 +511,10 @@ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
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/**
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* Set a range of colors in a palette.
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*
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* \param palette the SDL_Palette structure to modify
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* \param colors an array of SDL_Color structures to copy into the palette
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* \param firstcolor the index of the first palette entry to modify
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* \param ncolors the number of entries to modify
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* \param palette the SDL_Palette structure to modify.
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* \param colors an array of SDL_Color structures to copy into the palette.
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* \param firstcolor the index of the first palette entry to modify.
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* \param ncolors the number of entries to modify.
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* \returns 0 on success or a negative error code if not all of the colors
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* could be set; call SDL_GetError() for more information.
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*
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@@ -488,7 +530,7 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
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/**
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* Free a palette created with SDL_AllocPalette().
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*
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* \param palette the SDL_Palette structure to be freed
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* \param palette the SDL_Palette structure to be freed.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -514,11 +556,11 @@ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
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* format the return value can be assigned to a Uint16, and similarly a Uint8
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* for an 8-bpp format).
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*
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* \param format an SDL_PixelFormat structure describing the pixel format
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* \param r the red component of the pixel in the range 0-255
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* \param g the green component of the pixel in the range 0-255
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* \param b the blue component of the pixel in the range 0-255
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* \returns a pixel value
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* \param format an SDL_PixelFormat structure describing the pixel format.
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* \param r the red component of the pixel in the range 0-255.
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* \param g the green component of the pixel in the range 0-255.
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* \param b the blue component of the pixel in the range 0-255.
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* \returns a pixel value.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -548,12 +590,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
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* for an 8-bpp format).
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*
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* \param format an SDL_PixelFormat structure describing the format of the
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* pixel
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* \param r the red component of the pixel in the range 0-255
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* \param g the green component of the pixel in the range 0-255
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* \param b the blue component of the pixel in the range 0-255
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* \param a the alpha component of the pixel in the range 0-255
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* \returns a pixel value
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* pixel.
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* \param r the red component of the pixel in the range 0-255.
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* \param g the green component of the pixel in the range 0-255.
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* \param b the blue component of the pixel in the range 0-255.
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* \param a the alpha component of the pixel in the range 0-255.
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* \returns a pixel value.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -573,12 +615,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
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* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
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* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
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*
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* \param pixel a pixel value
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* \param pixel a pixel value.
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* \param format an SDL_PixelFormat structure describing the format of the
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* pixel
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* \param r a pointer filled in with the red component
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* \param g a pointer filled in with the green component
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* \param b a pointer filled in with the blue component
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* pixel.
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* \param r a pointer filled in with the red component.
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* \param g a pointer filled in with the green component.
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* \param b a pointer filled in with the blue component.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -601,13 +643,13 @@ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
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* If the surface has no alpha component, the alpha will be returned as 0xff
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* (100% opaque).
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*
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* \param pixel a pixel value
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* \param pixel a pixel value.
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* \param format an SDL_PixelFormat structure describing the format of the
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* pixel
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* \param r a pointer filled in with the red component
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* \param g a pointer filled in with the green component
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* \param b a pointer filled in with the blue component
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* \param a a pointer filled in with the alpha component
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* pixel.
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* \param r a pointer filled in with the red component.
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* \param g a pointer filled in with the green component.
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* \param b a pointer filled in with the blue component.
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* \param a a pointer filled in with the alpha component.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -623,8 +665,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
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/**
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* Calculate a 256 entry gamma ramp for a gamma value.
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*
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* \param gamma a gamma value where 0.0 is black and 1.0 is identity
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* \param ramp an array of 256 values filled in with the gamma ramp
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* \param gamma a gamma value where 0.0 is black and 1.0 is identity.
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* \param ramp an array of 256 values filled in with the gamma ramp.
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*
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* \since This function is available since SDL 2.0.0.
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*
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