Add a custom gesture recognizer to trigger session disconnection when user swipe with a horizontal distance that exceeds half screen width, this works better in native-touch passthrough.
Original ios-moonlight triggers session disconnection with a short swipe from left edge, which happens frequently & unexpectedly in an intense native-touch passthrough gaming condition (like GenshinImpact).
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@@ -17,6 +17,7 @@
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <Limelight.h>
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#import "CustomEdgeSwipeGestureRecognizer.h"
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#if TARGET_OS_TV
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#import <AVFoundation/AVDisplayCriteria.h>
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@@ -30,6 +31,8 @@
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- (id)initWithRefreshRate:(float)arg1 videoDynamicRange:(int)arg2;
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@end
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@implementation StreamFrameViewController {
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ControllerSupport *_controllerSupport;
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StreamManager *_streamMan;
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@@ -49,7 +52,7 @@
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CGSize _keyboardSize;
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#if !TARGET_OS_TV
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UIScreenEdgePanGestureRecognizer *_exitSwipeRecognizer;
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CustomEdgeSwipeGestureRecognizer *_exitSwipeRecognizer;
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#endif
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}
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@@ -129,12 +132,13 @@
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[self.view addGestureRecognizer:_playPauseTapGestureRecognizer];
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#else
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_exitSwipeRecognizer = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(edgeSwiped)];
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_exitSwipeRecognizer.edges = UIRectEdgeLeft;
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_exitSwipeRecognizer = [[CustomEdgeSwipeGestureRecognizer alloc] initWithTarget:self action:@selector(edgeSwiped)];
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//_exitSwipeRecognizer.edges = UIRectEdgeLeft;
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//_exitSwipeRecognizer.edges = UIRectEdgeLeft;
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_exitSwipeRecognizer.delaysTouchesBegan = NO;
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_exitSwipeRecognizer.delaysTouchesEnded = NO;
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// [self.view addGestureRecognizer:_exitSwipeRecognizer];
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[self.view addGestureRecognizer:_exitSwipeRecognizer];
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#endif
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_tipLabel = [[UILabel alloc] init];
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