switch between built-in & controller gyros

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TrueZhuanjia committed 2025-07-06 21:12:57 +08:00
1 parent 3cbdba78d6
commit 578ad81b8a
7 files changed
+460 -249

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+12 -12
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@@ -7,7 +7,7 @@
//
#import "StreamConfiguration.h"
#import "Controller.h"
#import "VoidController.h"
@class OnScreenControls;
@@ -16,7 +16,7 @@
- (void)gamepadPresenceChanged;
- (void)mousePresenceChanged;
- (void)streamExitRequested;
- (void)automaticallyStartSendingBuiltinGyroEvents;
- (void)automaticallyStartSendingGyroEvents;
@end
@@ -27,20 +27,20 @@
-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc;
-(void) cleanup;
-(Controller*) getOscController;
-(VoidController*) getOscController;
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateRightStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateLeftStick:(VoidController*)controller x:(short)x y:(short)y;
-(void) updateRightStick:(VoidController*)controller x:(short)x y:(short)y;
-(void) updateLeftTrigger:(Controller*)controller left:(unsigned char)left;
-(void) updateRightTrigger:(Controller*)controller right:(unsigned char)right;
-(void) updateTriggers:(Controller*)controller left:(unsigned char)left right:(unsigned char)right;
-(void) updateLeftTrigger:(VoidController*)controller left:(unsigned char)left;
-(void) updateRightTrigger:(VoidController*)controller right:(unsigned char)right;
-(void) updateTriggers:(VoidController*)controller left:(unsigned char)left right:(unsigned char)right;
-(void) updateButtonFlags:(Controller*)controller flags:(int)flags;
-(void) setButtonFlag:(Controller*)controller flags:(int)flags;
-(void) clearButtonFlag:(Controller*)controller flags:(int)flags;
-(void) updateButtonFlags:(VoidController*)controller flags:(int)flags;
-(void) setButtonFlag:(VoidController*)controller flags:(int)flags;
-(void) clearButtonFlag:(VoidController*)controller flags:(int)flags;
-(void) updateFinished:(Controller*)controller;
-(void) updateFinished:(VoidController*)controller;
-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
-(void) rumbleTriggers:(uint16_t)controllerNumber leftTrigger:(uint16_t)leftTrigger rightTrigger:(uint16_t)rightTrigger;
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+2 -2
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@@ -11,7 +11,7 @@
#import "OnScreenControls.h"
#import "CustomTapGestureRecognizer.h"
#import "Controller.h"
#import "VoidController.h"
#include "Limelight.h"
#if !TARGET_OS_TV
#import <CoreMotion/CoreMotion.h>
@@ -70,7 +70,7 @@ static NSSet *validPositionButtonNames;
BOOL _visible;
ControllerSupport *_controllerSupport;
Controller *_controller;
VoidController *_controller;
NSMutableArray* _deadTouches;
BOOL _swapABXY;
BOOL _largerStickLR1;
@@ -14,7 +14,7 @@
@import CoreMotion;
#endif
@interface Controller : NSObject
@interface VoidController : NSObject
typedef struct {
float lastX;
@@ -64,11 +64,13 @@ typedef NS_ENUM(NSInteger, ControllerDeviceBatteryState) {
@property (nonatomic) float lastBatteryLevel;
@property (nonatomic) BOOL reportedArrival;
@property (nonatomic) Controller* _Nullable mergedWithController;
@property (nonatomic) VoidController* _Nullable mergedWithController;
@property(nonatomic, strong) NSMutableSet* _Nullable motionTypes;
@property(nonatomic, assign) uint16_t reportRateHz;
@property(nonatomic, assign) uint16_t controllerNumber;
@property(nonatomic, assign) BOOL hasAccelerometer;
@property(nonatomic, assign) BOOL hasGyroscope;
@end
@@ -6,8 +6,8 @@
// Copyright © 2019 Moonlight Game Streaming Project. All rights reserved.
//
#include "Controller.h"
#include "VoidController.h"
@implementation Controller
@implementation VoidController
@end
@@ -57,6 +57,7 @@
StreamView *_streamView;
UIScrollView *_scrollView;
BOOL _userIsInteracting;
bool viewJustLoaded;
CGSize _keyboardSize;
UIWindow *_extWindow;
UIView *_streamVideoRenderView;
@@ -195,7 +196,10 @@
[self->_streamView disableOnScreenControls]; //don't know why but this must be called outside the streamview class, just put it here. execute in streamview class cause hang
[self.mainFrameViewcontroller reloadStreamConfig]; // reload streamconfig
[_controllerSupport updateConfig:self.streamConfig delegate:self];// reload controllerSupport obj, this is mandatory for OSC reload,especially when the stream view is launched without OSC
NSLog(@"viewJustloaded: %d", viewJustLoaded);
if(!viewJustLoaded) [_controllerSupport updateConfig:self.streamConfig delegate:self];
else viewJustLoaded = false;
// reload controllerSupport obj, this is mandatory for OSC reload,especially when the stream view is launched without OSC
[_streamView setupStreamView:_controllerSupport interactionDelegate:self config:self.streamConfig streamFrameTopLayerView:self.view]; //reinitiate setupStreamView process.
// we got self.view passed to streamView class as the topLayerView, will be useful in many cases
[self->_streamView reloadOnScreenControlsRealtimeWith:(ControllerSupport*)_controllerSupport
@@ -215,7 +219,7 @@
NSLog(@"streamview gestures: %d", (uint32_t)[_streamView.gestureRecognizers count]);
}
-(void)automaticallyStartSendingBuiltinGyroEvents{
-(void)automaticallyStartSendingGyroEvents{
[_controllerSupport updateConfig:self.streamConfig delegate:self];// reload controllerSupport obj, this is mandatory for OSC reload,especially when the stream view is launched without OSC
}
@@ -347,6 +351,7 @@
- (void)viewDidLoad
{
viewJustLoaded = true;
[super viewDidLoad];
[self.navigationController setNavigationBarHidden:YES animated:YES];