Merge branch 'Integration' into feat/frame_pacing_metal

# Conflicts:
#	VoidLink.xcodeproj/project.pbxproj
#	VoidLink/Base.lproj/iPad.storyboard
#	VoidLink/Database/DataManager.m
#	VoidLink/Database/TemporarySettings.m
#	VoidLink/SceneDelegate.h
#	VoidLink/Stream/StreamManager.m
#	VoidLink/Stream/VideoDecoderRenderer.h
#	VoidLink/Stream/VideoDecoderRenderer.m
#	VoidLink/ViewControllers/MainFrameViewController.m
#	VoidLink/ViewControllers/SettingsViewController.m
This commit is contained in:
Acaki
2025-07-12 20:12:20 +08:00
34 changed files with 542 additions and 168 deletions
+29 -18
View File
@@ -58,10 +58,12 @@ extern int ff_isom_write_av1c(AVIOContext *pb, const uint8_t *buf, int size,
- (void)reinitializeDisplayLayer
{
CALayer *oldLayer = _displayLayer;
_displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
_displayLayer.backgroundColor = [UIColor blackColor].CGColor;
if (_displayLayer == nil) {
_displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
_displayLayer.backgroundColor = [UIColor blackColor].CGColor;
_displayLayer.videoGravity = AVLayerVideoGravityResize;
[_view.layer addSublayer:_displayLayer];
}
// Ensure the AVSampleBufferDisplayLayer is sized to preserve the aspect ratio
// of the video stream. We used to use AVLayerVideoGravityResizeAspect, but that
@@ -74,26 +76,20 @@ extern int ff_isom_write_av1c(AVIOContext *pb, const uint8_t *buf, int size,
} else {
videoSize = CGSizeMake(_view.bounds.size.width, _view.bounds.size.width / _streamAspectRatio);
}
[CATransaction begin];
[CATransaction setDisableActions:YES];
_displayLayer.position = CGPointMake(CGRectGetMidX(_view.bounds), CGRectGetMidY(_view.bounds));
_displayLayer.bounds = CGRectMake(0, 0, videoSize.width, videoSize.height);
_displayLayer.videoGravity = AVLayerVideoGravityResize;
[CATransaction commit];
// Hide the layer until we get an IDR frame. This ensures we
// can see the loading progress label as the stream is starting.
_displayLayer.hidden = YES;
if (oldLayer != nil) {
// Switch out the old display layer with the new one
[_view.layer replaceSublayer:oldLayer with:_displayLayer];
}
else {
[_view.layer addSublayer:_displayLayer];
}
if (_formatDesc != nil) {
CFRelease(_formatDesc);
_formatDesc = nil;
}
if (formatDesc != nil) {
CFRelease(formatDesc);
formatDesc = nil;
if (_formatDescImageBuffer != nil) {
CFRelease(_formatDescImageBuffer);
@@ -729,7 +725,22 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
free(data);
return DR_NEED_IDR;
}
// Check for previous decoder errors before doing anything
if (_displayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
Log(LOG_E, @"Display layer rendering failed: %@", _displayLayer.error);
[self->_displayLayer flushAndRemoveImage];
// Recreate the display layer. We are already on the main thread,
// so this is safe to do right here.
[self reinitializeDisplayLayer];
// Request an IDR frame to initialize the new decoder
free(data);
return DR_NEED_IDR;
}
// Now we're decoding actual frame data here
CMBlockBufferRef frameBlockBuffer;
CMBlockBufferRef dataBlockBuffer;