newTouchPad test phase2

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TrueZhuangjia committed 2025-01-04 19:48:57 +08:00
1 parent b99172d932
commit 4074823e4e
5 files changed
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@@ -33,7 +33,7 @@ static CGFloat screenWidthInPoints;
_immediateTriggering = false;
_tapDownTimeThreshold = 0.3;
_gestureCaptured = false;
_containOnScreenControllerTaps = false;
_isOnScreenControllerBeingPressed = false;
return self;
}
@@ -74,14 +74,14 @@ static CGFloat screenWidthInPoints;
_gestureCaptured = false;
self.state = UIGestureRecognizerStateFailed;
}
else if(_gestureCaptured && allTouchesCount == [touches count] && !_containOnScreenControllerTaps && ![self containOnScreenButtonTaps]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all button views in streamframeview
else if(_gestureCaptured && allTouchesCount == [touches count] && !_isOnScreenControllerBeingPressed && ![self isOnScreenButtonViewBeingPressed]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all button views in streamframeview
_gestureCaptured = false; //reset for next recognition
if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){
lowestTouchPointYCoord = 0.0; //reset for next recognition
self.state = UIGestureRecognizerStateRecognized;
}
}
if (allTouchesCount == [touches count]) _containOnScreenControllerTaps = false; // need to reset this flag anyway, when all fingers are lefting
if (allTouchesCount == [touches count]) _isOnScreenControllerBeingPressed = false; // need to reset this flag anyway, when all fingers are lefting
}
@@ -89,7 +89,7 @@ static CGFloat screenWidthInPoints;
// we're unable to import this class to swift codebase by the bridging header,and have to exlucde the onscreen button taps here
// by iterating every button view instances. but it's basically ok since the number of buttonViews are always limited.
// and this method will only be called when the recognizer is active & and the taps passes all the checks and is about to ge triggered.
- (bool)containOnScreenButtonTaps {
- (bool)isOnScreenButtonViewBeingPressed {
NSTimeInterval allFingersTapDownTime = CACurrentMediaTime() - _gestureCapturedTime; //RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S has been passed to this recognizer as _tapDownTimeShreshold, we'll decide how to deal with pressed flag of on-screen button views based on tapDownTime
bool gotOneButtonPressed = false;
// the tap gestures are all added to the streamFrameTopLayerView, where all the onScreenButtonViews are added. so we can iterate them in this way: