- on-screen button & on-screen controller resize test
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@@ -113,7 +113,7 @@
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}
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/* returns reference to button layer object given the button's name*/
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- (CALayer*)buttonLayerFromName: (NSString*)name {
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- (CALayer*)controllerLayerFromName: (NSString*)name {
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for (CALayer *buttonLayer in self.OSCButtonLayers) {
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if ([buttonLayer.name isEqualToString:name]) {
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@@ -159,10 +159,21 @@
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else if (layer == self._leftStick) { // only let user drag left stick's background, not the inner analog stick itself
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layerBeingDragged = self._leftStickBackground;
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}
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else { // let user drag whatever other valid button they're touching
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else if(layer == self._aButton ||
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layer == self._bButton ||
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layer == self._xButton ||
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layer == self._yButton ||
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layer == self._l1Button ||
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layer == self._l2Button ||
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layer == self._r1Button ||
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layer == self._r2Button ||
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layer == self._selectButton ||
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layer == self._startButton){ // we must iterates all the controller button layers manually here, to prevent other widgets being dragged accidently
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layerBeingDragged = layer;
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}
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[[NSNotificationCenter defaultCenter] postNotificationName:@"ControllerCALayerSelected" object:layerBeingDragged]; // inform that a CALayer of onScreen controller has being selected
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/* save the name, position, and visibility of button being touched in array in case user wants to undo the change later */
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OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name buttonType:GameControllerButton andPosition:layerBeingDragged.position];
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// add hidden attr here
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@@ -241,4 +252,5 @@
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@end
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