add stereo(SDL) audio option
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@@ -876,7 +876,7 @@ BOOL isCustomResolution(int resolutionSelected) {
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[self addSetting:self.muteInBackgroundStack ofId:@"muteInBackgroundStack" withInfoTag:NO withDynamicLabel:NO to:audioSection];
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// [self addSetting:self.audioEngineStack ofId:@"audioEngineStack" withInfoTag:YES withDynamicLabel:NO to:audioSection];
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// cancel audio engine selector due to system engine is unable to playback multi-channel audio
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[self addSetting:self.audioConfigStack ofId:@"audioConfigStack" withInfoTag:NO withDynamicLabel:NO to:audioSection];
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[self addSetting:self.audioConfigStack ofId:@"audioConfigStack" withInfoTag:YES withDynamicLabel:NO to:audioSection];
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[audioSection addToParentStack:_parentStack];
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// [audioSection setExpanded:NO];
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@@ -1423,6 +1423,10 @@ BOOL isCustomResolution(int resolutionSelected) {
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tipText = [LocalizationHelper localizedStringForKey:@"physicaStickMinOffsetTip"];
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showOnlineDocAction = false;
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}
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if([sender.superview.accessibilityIdentifier isEqualToString: @"audioConfigStack"]){
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tipText = [LocalizationHelper localizedStringForKey:@"audioConfigStackTip"];
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showOnlineDocAction = false;
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}
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UIAlertController *tipsAlertController = [UIAlertController alertControllerWithTitle: [LocalizationHelper localizedStringForKey:@"Tips"] message:tipText preferredStyle:UIAlertControllerStyleAlert];
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@@ -1908,22 +1912,30 @@ BOOL isCustomResolution(int resolutionSelected) {
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self.audioEngineSelector.selectedSegmentIndex = self->tempSettings.audioEngine.intValue;
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if (@available(iOS 18.0, tvOS 18.0, *)) {}else{
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[self.audioConfigSelector removeSegmentAtIndex:1 animated:false];
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[self.audioConfigSelector removeSegmentAtIndex:1 animated:false]; // segment 2 goes away when you remove index 2
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[self.audioConfigSelector removeSegmentAtIndex:2 animated:false];
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[self.audioConfigSelector removeSegmentAtIndex:2 animated:false]; // segment 2 goes away when you remove index 2
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/*
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[self.audioConfigSelector setTitle:[LocalizationHelper localizedStringForKey:@"Stereo (surround sound available for iOS18+)"] forSegmentAtIndex:0];
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[self.audioConfigSelector setEnabled:NO];
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[self.audioConfigSelector setEnabled:NO];*/
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}
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switch ([self->tempSettings.audioConfig integerValue]) {
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case 2:
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[self.audioConfigSelector setSelectedSegmentIndex:0];
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break;
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case 6:
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case 3:
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[self.audioConfigSelector setSelectedSegmentIndex:1];
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break;
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case 8:
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case 6:
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[self.audioConfigSelector setSelectedSegmentIndex:2];
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break;
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case 8:
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[self.audioConfigSelector setSelectedSegmentIndex:3];
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break;
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}
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// 2 - stereo (system)
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// 3 - stereo (SDL)
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// 6 - 5.1 (SDL)
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// 8 - 7.1 (SDL)
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// Unlock Display Orientation setting
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bool unlockDisplayOrientationSelectorEnabled = [self isFullScreenRequired] || [self isIPhone];//need "requires fullscreen" enabled in the app bunddle to make runtime orientation limitation working
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@@ -3280,7 +3292,12 @@ BOOL isCustomResolution(int resolutionSelected) {
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NSInteger framerate = [self getChosenFrameRate];
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NSInteger audioConfig = [@[@2, @6, @8][[self.audioConfigSelector selectedSegmentIndex]] integerValue];
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NSInteger audioConfig = [@[@2, @3, @6, @8][[self.audioConfigSelector selectedSegmentIndex]] integerValue];
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// 2 - stereo (system)
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// 3 - stereo (SDL)
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// 6 - 5.1 (SDL)
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// 8 - 7.1 (SDL)
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NSInteger renderingBackend = [self.renderingBackendSelector selectedSegmentIndex];
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NSInteger framePacingMode = [self.framePacingModeSelector selectedSegmentIndex];
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NSInteger onscreenControls = [self.onScreenWidgetSelector selectedSegmentIndex];
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