minor tweaks on UI
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@@ -1145,7 +1145,7 @@ static NSMutableSet* hostList;
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[settingsViewController setHidden:_settingsExpandedInStreamView forStack:settingsViewController.audioOnPcStack];
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[settingsViewController.codecSelector setEnabled:!_settingsExpandedInStreamView];
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[settingsViewController.yuv444Switch setEnabled:!_settingsExpandedInStreamView];
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[settingsViewController.hdrSwitch setEnabled:!_settingsExpandedInStreamView];
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[settingsViewController.hdrSwitch setEnabled:!_settingsExpandedInStreamView && [settingsViewController hdrSupported]];
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[settingsViewController.gyroModeSelector setEnabled:!_settingsExpandedInStreamView || ![streamFrameViewController shallDisableGyroHotSwitch]];
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[settingsViewController.emulatedControllerTypeSelector setEnabled:!_settingsExpandedInStreamView];
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[settingsViewController setHidden:_settingsExpandedInStreamView forStack:settingsViewController.framepacingStack];
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@@ -1471,7 +1471,7 @@ static NSMutableSet* hostList;
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if (@available(iOS 13.0, *)) {
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[_upButton setTitle:@""];
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UIImageSymbolConfiguration *config = [UIImageSymbolConfiguration configurationWithPointSize:23 weight:UIImageSymbolWeightMedium ];
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UIImageSymbolConfiguration *config = [UIImageSymbolConfiguration configurationWithPointSize:21.5 weight:UIImageSymbolWeightMedium ];
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UIImage *image = [[UIImage systemImageNamed:@"tv" withConfiguration:config] imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
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[_upButton setImage:image];
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_upButton.imageInsets = UIEdgeInsetsMake(25, 20, 0, 15);
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