add mouse button function to commandManager & OnScreenButton
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@@ -13,7 +13,7 @@
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@implementation OSCProfilesManager
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static NSMutableDictionary *onScreenKeyViewsDict;
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static NSMutableDictionary *onScreenButtonViewsDict;
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#pragma mark - Initializer
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@@ -31,8 +31,8 @@ static NSMutableDictionary *onScreenKeyViewsDict;
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#pragma mark - Class Helper Methods
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+ (void) setOnScreenKeyViewsDict:(NSMutableDictionary* )dict{
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onScreenKeyViewsDict = dict;
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+ (void) setOnScreenButtonViewsDict:(NSMutableDictionary* )dict{
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onScreenButtonViewsDict = dict;
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}
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/**
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@@ -272,11 +272,11 @@ static NSMutableDictionary *onScreenKeyViewsDict;
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}
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// save keyboard button as buttonstate, this is for the new onscreen keyboard buttons:
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[onScreenKeyViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class.
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OnScreenKeyboardButtonView *keyView = value;
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:keyView.keyString buttonType:KeyboardButton andPosition:keyView.frame.origin];
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buttonState.alias = keyView.keyLabel;
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buttonState.timestamp = keyView.timestamp;
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[onScreenButtonViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class.
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OnScreenButtonView *buttonView = value;
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonView.keyString buttonType:KeyboardOrMouseButton andPosition:buttonView.frame.origin];
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buttonState.alias = buttonView.keyLabel;
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buttonState.timestamp = buttonView.timestamp;
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NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
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[buttonStatesEncoded addObject: buttonStateEncoded];
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}];
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