- configurable on screen widget shape

- special game widgets: YSB1, YSRT1 for genshinImapct
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TrueZhuangjia authored and TrueZhuanjia committed 2025-03-21 21:36:54 +08:00
1 parent c0fc1becb7
commit 0f2d54e8c0
8 files changed
+92 -49

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@@ -57,7 +57,11 @@ import UIKit
"M_X1" : BUTTON_X1,
"M_X2" : BUTTON_X2]
@objc public static let oscButtonMappings: [String: Int32] = ["OSCA" : A_FLAG,
@objc public static let oscButtonMappings: [String: Int32] = [
"YSRT1" : 0, // RT button & RsvPad in GenshinImpact
"YSB1" : B_FLAG, // B button & RsvPad in GenshinImpact
"OSCA" : A_FLAG,
"OSCB" : B_FLAG,
"OSCX" : X_FLAG,
"OSCY" : Y_FLAG,
@@ -73,7 +77,7 @@ import UIKit
"OSCRIGHT" : RIGHT_FLAG,
"OSCL2" : 0,
"OSCR2" : 0]
@objc public static let oscRectangleButtonCmds: [String] = [
"OSCUP",
"OSCDOWN",
@@ -87,8 +91,14 @@ import UIKit
@objc public static let nonVectorStickPads: [String] = ["LSPAD", "RSPAD"]
@objc public static let specialOverlayButtonCmds: [String] = ["SETTINGS"]
@objc public static let specialGameWidgets: [String] = ["YSRT1", "YSB1","YSRT2", "YSB2", "YSEM", "YSYM"]
@objc public static let yuanshenRsvButtonCmds: [String] = ["YSRT1", "YSB1"]
@objc public static let yuanshenMouseButtonCmds: [String] = ["YSEM", "YSYM"]
static let keyboardButtonMappings: [String: Int16] = [
// Windows Key Codes
"YSEM": 0x45, // 'E' & mousePad button in GenshinImpact
"YSYM": 0x59, // 'Y' & mousePad button in GenshinImpact
"CTRL": 0x11, // VK_CONTROL
"SHIFT": 0x10, // VK_SHIFT
"ALT": 0x12, // VK_MENU